Infiltrator
You’ve heard them, sitting around the bar table. Bragging about this battle or that. About how fate is smiling on your merry band. You check your credits and smile to yourself—this is the thrill above all. You alone know the secret of the galaxy—filthy filthy credits.
Sure, they give you lip for all the times you’ve snuck off alone but without you, who among them wouldn’t have been dissected by a hidden sniper or caught re-handed by the local law? So, let them complain. When you’re done with all this you’ll toast their hero’s graves.
From your starship. Full of cash. You rogue.
The Infiltrator is the consummate combat support specialist. The Infiltrator uses special cloaking technology to move about the battlefield without being detected, taking aim from afar with sniper rifles and tech powers. They are stealthy and easily find their way when others can not.
Primary Stat: Sharp +2
Class Move – Tactical Cloak: When you use your tactical cloak in battle, roll +Sharp. On a 10+, hold 3. On a 7-9, hold 2. On your turn, you can spend your hold 1 for 1 to:
- Create an opportunity but you haven’t yet seized it or followed through on it. The GM will tell you what it is. Take +1forward.
- Secure an objective by stealth
- Automatically get 10+ when you follow through on someone else’s move.
- Attack from surprise. This option uses up all remaining hold. Do +1harm per spent hold.
Take the Suggested Class Move and +1 Move from the Combat Moves or Tech Moves lists, or take +2 moves from the class lists and forgo the suggested class move.
Starting Equipment:
Your load is 8+Hard
- M-92 Mantis sniper rifle (3-harm far hi-tech 3-weight )
- M-5 Phalanx Heavy Pistol (2-harm close loud 1-weight)
- Light Combat Armor with shield generator (1-armor, 2-shields 3-weight)
- Chameleon Omni-tool