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Engineer




You've seen the "Ghost in the Machine" - It's a lifeless artificial husk waiting for you to crack it open and grasp its treasure. Your no fool and you make sure you get paid up front. Who else can crack into an electronic bank vault? who among them can shut down a Geth raider before it fires a shot? Who of them has the balls to stand there and issue commands to holographic drones?

No one. Grab your Omni Tool and get going.


Engineers are tech experts, capable of interfacing with practically anything using their Omni-tool, sabotaging enemy technology or summoning holographic combat drones to aid in a fight.

Primary Stat: Sharp +3

Suggested Class MoveCombat Drone: You can deploy a Holographic Drone in combat. You can use the drone to help you in battle or do other stuff. Choose either Offensive programming, or Defensive programming. You may choose the other as an advancement option.

By default your drone is (3 harm, projectile, close, 2 shields, 4 health). If the drone is damaged or destroyed, it can be repaired before the next battle And if you use up all of it's hold, it deconstructs.

Defensive Programing: When you summon your holographic drone to defend you in battle, Roll +Sharp. On a 10+, hold 3. On a 7-9, hold 2. You may spend your hold 1 for 1 to:
Offensive Programing: When you summon your holographic drone in battle you can use it to attack remotely, using your stats. You roll +Sharp when it uses the Seize by Force or Go Aggro.

Choose 2 options:

Take the Suggested Class Move and +1 Move from the Tech Moves Moves list, or take +2 moves from the class list and forgo the suggested class move.

Starting Equipment:
Your load is 7 +Hard