Side Slips
Slipping has been reworked to work in the framework of RPOL.
When ever a Hover Tank or VTOL moves at Flank speed turns and attempts to continue forward movement, there is a chance for the unit to start Side Slipping.
Make a Driver/Pilot skill check with the additional modifier of the total number of hexes being attempted to move from the chart below.
-1 Modifier ~ 0 to 2 Hexes
+0 Modifier ~ 3 to 4 Hexes
+1 Modifier ~ 5 to 7 Hexes
+2 Modifier ~ 8 to 10 Hexes
+4 Modifier ~ 11 to 17 Hexes
+5 Modifier ~ 18 to 24 Hexes
+6 Modifier ~ 25+ Hexes
The unit must pass a Driver/Pilot check before it may continue forward movement.
If the check is failed, the unit does not move, and expends a movement point. If the unit desires to continue movement, another roll may be made attempted.
After the unit has finished movement, the Opponent may move a unit one hex in any direction for each Sideslip check that was failed.
(Elevation does not change from a sideslip.)
Last edited by Snowy, July 19 2015 19:59:04. Open game article. You can edit it once you log in.