SRM Weapons: |
SRM 6 {Heat 4 ~ Damage 2/Missile ~ Range 3/6/9 ~ Weight 3tn ~ Critical 2 ~ (15 Ammo per tn)} Available 8+ Cost 80,000cb SRM 5 {Heat 4 ~ Damage 2/Missile ~ Range 3/6/9 ~ Weight 2tn ~ Critical 2 ~ (20 Ammo per tn)} Available 9+ Cost 70,000cb SRM 4 {Heat 3 ~ Damage 2/Missile ~ Range 3/6/9 ~ Weight 2tn ~ Critical 1 ~ (25 Ammo per tn)} Available 7+ Cost 60,000cb SRM 2 {Heat 2 ~ Damage 2/Missile ~ Range 3/6/9 ~ Weight 1tn ~ Critical 1 ~ (50 Ammo per tn)} Available 7+ Cost 10,000cb |
Streak SRM Weapons: |
Streak SRMs do not fire on attack rolls that miss, and when they hit all of the missiles will hit. These functions are negated by the presence of Guardian EW. Streak SRM6 {Weight 4.5tn / 2 Critical} Available 12+ Cost 120,000cb Streak SRM5 {Weight 3.0tn / 2 Critical} Available 12+ Cost 105,000cb Streak SRM4 {Weight 3.0tn / 1 Critical} Available 11+ Cost 90,000cb Streak SRM2 {Weight 1.5tn / 1 Critical} Available 9+ Cost 15,000cb |
Ammo: |
Standard Available 6+ {Up to 3 ton per roll} Cost 30,000cb per Ton Fragmentation {Damage 1/missile} Available 8+ {Up to 1 ton per roll} Cost 45,000cb per Ton {Reduce Target Movement Modifer by 2, to a minimum of zero} Incendiary Available 8+ {Up to 1 ton per roll} Cost 30,000cb per Ton {Do no damage but generate one point of heat per missile. Vehicles take an roll on the Crit table with a -2 dice roll adjustment Infantry lose one man for each missile that hits. Volatile Ammo ~ Roll twice to check for ammo explostions.} Artemis Available +1 {x1 ton per roll} Cost x1.5cb per Ton Streak Available +2 {x1/2 ton per roll} Cost x2cb per Ton Fractional Tonnage 1.00 ton = 100 Missiles 0.50 ton = 40 Missiles 0.25 ton = 16 Missiles |
LRM Weapons: |
LRM 20 Available 10+ Cost 250,000cb LRM 15 Available 9+ Cost 175,000cb LRM 10 Available 8+ Cost 100,000cb LRM 6 {Weight 2.0tn / 2 Critical / 3 Heat} Available 9+ Cost 35,000cb LRM 5 Available 7+ Cost 30,000cb LRM 4 {Weight 1.5tn / 1 Critical / 2 Heat} Available 9+ Cost 30,000cb |
LRR Weapons: |
Long Range Rockets are very similiar to Long Range Missiles. They have no minimum, may not indirect fire and a range of 5/10/15 LRR 20 {Heat 6 ~ Damage 1/Missile ~ Range 5/10/15 ~ Weight 10tn ~ Critical 5 ~ (6 Ammo per tn)} Available 12+ Cost 250,000cb LRR 15 {Heat 5 ~ Damage 1/Missile ~ Range 5/10/15 ~ Weight 7tn ~ Critical 3 ~ (8 Ammo per tn)} Available 11+ Cost 175,000cb LRR 10 {Heat 4 ~ Damage 1/Missile ~ Range 5/10/15 ~ Weight 5tn ~ Critical 2 ~ (12 Ammo per tn)} Available 10+ Cost 100,000cb LRR 6 {Heat 3 ~ Damage 1/Missile ~ Range 5/10/15 ~ Weight 2tn ~ Critical 2 ~ (20 Ammo per tn)} Available 10+ Cost 35,000cb LRR 5 {Heat 2 ~ Damage 1/Missile ~ Range 5/10/15 ~ Weight 2.0tn ~ Critical 1 (24 Ammo per ton)} Available 9+ Cost 30,000cb LRR 4 {Heat 2 ~ Damage 1/Missile ~ Range 5/10/15 ~ Weight 1.5tn ~ Critical 1 (30 Ammo per ton)} Available 10+ Cost 30,000cb |
Streak LRR Weapons: |
Streak LRRs do not fire on attack rolls that miss, and when they hit all of the missiles will hit. These functions are negated by the presence of Guardian EW. Streak LRR6 {Weight 3.0tn / 2 Critical / 3 Heat} Available 12+ Cost 60,000cb Streak LRR5 {Weight 3.0tn / 2 Critical / 2 Heat} Available 11+ Cost 60,000cb Streak LRR4 {Weight 2.25tn / 1 Critical / 2 Heat} Available 12+ Cost 60,000cb |
Ammo: |
Standard Available 6+ {Up to 3 tons per roll} Cost 30,000cb per Ton Fragmentation Available 8+ {Up to 1 ton per roll} Cost 45,000cb per Ton {Missiles do no damage against armored targets. May cause vehicle criticals, from location. Will kill one infantry for each 2 missiles that hit.} Artemis Availble 8+ {Up to 1 ton per roll} Cost 45,000cb per Ton {Benefits from Artemis Target System.} Bombard Availble 6+ {Up to 3 ton per roll} Cost 30,000cb per Ton {Used for Pre-Mission Indirect Fire.} Hawkeye Available 11+ {Up to 1 ton per roll} Cost 60,000cb per Ton {Fires during Initiative phase and will attack targets (tn 5+) that have been hit by Hawkeye TAG. There are no movement modifiers to the attack roll.} Swarm Available 11+ {Up to 1 ton per roll} Cost 60,000cb per Ton Streak Available +2 {x1/2 ton per roll} Cost x2cb per Ton Thunder Available 11+ {Up to 1 ton per roll} Cost 60,000cb per Ton Fractional Tonnage 1.00 ton = 120 Missiles 0.50 ton = 48 Missiles 0.25 ton = 19.2 Missiles |