Character Options | Specialties |
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Edge The player may add or subtract one from any dice (2d6) roll made or, elect to re-roll the dice (the second dice rolls must be used) | Born Lucky ~ cost 25xp The character may expend edge, and state that they we're 'Born Lucky', and automatically succeed at making an Attack or Pilot roll. Lucky Charm ~ cost 25xp The character may expend edge for any character in their unit. |
Damage Magnet After a mission you may repair damage Armor. For each level of Damage magnet you may repair, 16 af of Standard or 8 af of Ferro Fib. | Prepared for Worse ~ Cost 15xp You can use Damage Magnet to repair Internal Damage. For each 2 armor factors used in this manner, you may repair 1 point of Std. Internal damage. For each 4 armor factors used in this manner, you may repair 1 point of Endo Internals Quick Field Repairs ~ Cost 15xp You can use Damage Magnet to repair Actuator Damage. 8 armor factors will repair a Upper, Lower, Hand or Foot Actuator. 16 armor factors will repair a Shoulder or Hip Actuator. Jury Rig ~ Cost 35xp After a mission you may use Jury Rig Repairs once for free. {Requires Prepared for Worse or Quick Field Repairs} |
Trigger Happy After a mission, for each level of Trigger Happy, You may reload up to one ton of standard ammo. (Divide by Repair Pool Modifier for Specialty Ammo.) | Arms Dealer ~ Cost 10xp You may add your levels of Trigger happy when making availability rolls for Ammo. Spare Ammo ~ Cost 15xp Once per Contract, the character may make one additional availability roll for Ammo. |
Well Equiped For each Level of Well Equipped, Add 25% to the characters Equipment Storage and +1 bonus when making availability rolls. | Prepared ~ cost 15xp Bonus 25% Equipment Storage is extended to all Character Storage Pull a few strings ~ cost 15xp Once per Contract, the character may pull a few strings to adjust an availability roll for themselves, as if they had a point of Edge. Connected~ cost 35xp Once per Contract, the character may make one additional availability roll for themselves. {Requires Pull a few strings} |
X-train Aero Reduce training penalty by one for each level. | Bomber ~ cost 25xp VTOL Pilots may use make Carpet and Dive Bomb attacks. Quick Change Artist ~ cost 25xp May move and attack as outlined by the Compendium Rules . {Campaign rules are that you may not move or attack for one turn while converting from one mode to another} Shoot on the Fly ~ cost 25xp Reduce the movement penalty by one while flying (not jumping) in LAM mode. Strafe ~ cost 25xp Pilots may use their energy weapons to strafe. (LAMs may strafe only when FLYING in LAM mode) |
Untapped Potential ~ Cost 25xp | Untapped potential is not standard Option. Rather, it an undecided Option, and used as a place holder for a future option selection. This option may be converted to another standard option between missions. |