ZBS-20 Striker Battloid


Model Type: One man, all weather ground and space combat mecha
Class: Battloid
Crew: One

MDC BY LOCATION:
*Head - 90
*Chest Guns (2)- 75 each
GU-X2 Pods (2)- 100 each
Missile Launchers (2;back)- 150 each
Shoulders/Missile Pods (2)- 60 each
Main Thrusters (2)- 100 each
*Hands (2)- 45 each
Forearms(2)- 125 each
Upper Arms (2)- 90 each
Legs (2)- 175 each
** Main Body - 300
Reinforced Pilot's Compartment - 150

*-3 to strike on a called shot (requires 15 or higher)
**Depeleting the M.D.C. of the main body will shut down the unit completely, rendering it useless.
Speeds

RUNNING: 115mph
LEAPING: 100 feet up or across without booster assistance; 300 feet with booster jet's assistance
FLYING:  Mach 3 Maximum; Mach 1 normal cruising speed.

STATISTICAL DATA:
HEIGHT: 27 feet, 4 inches
DEPTH: 13 feet, 9 inches
BREADTH: 11 feet, 4 inches
WEIGHT: 19 tons without missiles, 24.2 tons fully loaded.

PHYSICAL STRENGTH: Robotic P.S. of 60
CARGO: Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment

POWER PLANT: Protoculture Reactor, Sixteen Protoculture cells. last for one month

[b]WEAPON SYSTEMS:[/b]

1.) CHEST MOUNTED WEAPON CLUSTERS:
Laser
Mega Damage: 1D6 M.D. from single blast
             3D6 M.D. from triple pulse blast.
             6D6 M.D. for dual blast.
P-Beam Cannon
Mega Damage: 1D4x10 per single blast.
                       2D4x10 per twin blast.
Lasers Range: 3000 feet
P-Beam Cannon Range: 2000 feet.
Payload: Effectively Unlimited

2.) TRIPLE BARRELED GUN PODS
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Mecha
RANGE: 4000 feet
DAMAGE: 10 round Short burst: 3D6 M.D.
               20 round Medium burst: 6D6 M.D.
               40 round Full Melee Burst: 1D6x10 M.D.
RATE OF FIRE: All burst, indluding "full melee" count at one attack.
PAYLOAD: 600 rounds per gun

3.) SHORT RANGE MISSILE LAUNCHERS:
Mega-Damage: Varies on missile type.
Range: Typically 2-5 miles.
Payload: Total 80 SRM
Shoulders-20 (10 each)
Lower Legs - 8 (4 each)
Hips - 8 (4 each)
Groin - 4
Missile Pillars - 40 (20 each)

4.) OPTIONAL HAND-HELD GUNPOD
Varies on Choice
* Use of Gun Pod does not allow use of forearm gun pods.


HAND TO HAND COMBAT:
Restrained Punch:  1D6
Punch: 2D4
Power Punch:  2D6
Kick: 1D6
Leap Kick: 2D6
Body Flip/Throw: 1D4
Flying Body Block/Tackle: 2D6 * 01-75% likelihood of knocking mecha of its size or smaller down to the ground.
Stomp: 1D4 . (only effective against small objects)



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