ZBR-10 Mk. I Bioroid Interceptor






Model Type: ZBR-10 Mk. I Bioriod Interceptor
Class: Non-Variable Heavy Assault Bioriod
Crew: One; typically a Zentraedi or Tirolian

M.D.C. by Location:

Head – 85
Retractable Laser Cannons (2; shoulder mounted) – 100 each
Engine/Weapon Housing (2) – 100 each
Main Rear Thrusters (2; back mounted) – 80 each
Chest mounted Spotlights (2) – 5 each
Upper Arms (2) – 100 each
Forearms (2) – 125 each
Hands (2) – 55 each
Particle Cannon (1, Handheld) - 75
Upper Legs (2) – 120 each
Lower Legs/Feet (2) – 150 each
Secondary Rear Thrusters (6) – 15 each
Reinforced Pilot�’s Compartment - 120
Main Body – 350

Speed:
Flying: 312.5 Mph in atmosphere, 625 Mph in space
Running: 59.4 Mph
Leaping: 20�’ High or across; w/ Thrusters: 120�’ High or across
Underwater: 20 Mph walking on Sea Floor or swimming; 80 Mph with Thrusters
Maximum Depth: 2 miles

Statistical Data:
Height: 23�’
Length: 8.8�’
Width: 9.1�’
Weight: 14 tons (dry)
Physical Strength: Robotic Strength of 40
Cargo: Survival Kit and Side arm
Power System: Protoculture Reactor

Weapon Systems:

1. HLC-90 Retractable Laser Cannons (2):
Primary Purpose: Anti-Starship and Anti-Armor
Secondary Purpose: Anti-Invid and Defense
Weight: N/A
Range: 6,000�’ in atmosphere, 12,000�’ in space
Mega-Damage: 1D6x10 M.D. single blast, 2D6x10 M.D. for dual blast from both cannons
Rate of Fire: 1 melee attack
Bonus: +2 to strike large targets (Invid Scout size or larger), +4 to strike large targets (Invid Clam Ships or bigger)
Penalty: No bonuses to strike smaller targets (smaller then Invid Scout)
Payload: Effectively Unlimited

2. HPC-40 Particle Cannon:
Primary Purpose: Anti-Mecha
Secondary Purpose: Anti-Armor
Weight: 250 Lbs.
Range: 3,000�’
Mega-Damage: 1D6x10+8 M.D. single blast only
Rate of Fire: 1 melee attack
Payload: 10 blasts / Protoculture magazine
Bonus: +2 to strike

3. LMMDS-16 Missile Delivery System (2):
Primary Purpose: Anti-Mecha/Anti-Armor
Secondary Purpose: Anti-Missiles and Anti-Personnel
Weight: Each missile 33 Lbs.
Range: 5 Miles
Mega-Damage: HEAP missiles 2D6x10 M.D. per missile
Rate of Fire: Singly or in volleys of 2, 4, 8, or all. One volley (no matter how many missiles) takes one attack
Payload: 32 short-range missiles total, 16 in each leg. Mini-missiles can be substituted.

4.) Hand to Hand Combat:
Attacks per Melee: See bonuses below
Hand to Hand Damage:
Punch/Forearm Strike: 1D4 M.D. on a restricted punch, 2D6 M.D. on a full strength punch, 4D6 M.D. on a power punch (counts as two attacks)
Kick: 3D8 M.D.
Stomp Attack: 2D8 M.D., target must be less than 12�’ tall or smaller
Power Kick, Jump Kick, and Leap Kick: 5D8, each counts as two melee attacks
Flying Leap Kick: 1D6x10 M.D., counts as three melee attacks
Flying Body Block/Ram: 3D6+6 M.D. up to maximum speed (must be at least 150 Mph) counts as two melee attacks


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