Veritech Cyclone: VR-052F Heavy Assault Cyclone

Model Type:  VR-052F Infantry Cyclone  (aka The Battler)
Class: Heavy Armored Veritech Motorcycle
Crew: One

[b]M.D.C. by Location:[/b]
[u][b]Motorcycle Mode:[/b][/u]
Headlights (2) �“ 1 each
Tires (2) �“ 6 each
Armored Panniers/Saddlebags (3) �“ 10 each
Vectored Thrust Nozzles (rear) �“ 32
Main Body �“ 225
[u][b] Battloid/Armored Mode:[/b][/u]
Tires (2, back mounted) �“ 6 each
Main Vectored Engine (1, lower back)
Forearm Shields/Weapon hardpoints (2) �“ 65 each
Legs (2) �“ 75 each
Head �“ 50
Main Body �“ 225

[b]Speed:[/b]
[u][b]Cycle Mode: [/b][/u]
Maximum 175 mph (280 km)
Cruising Speed is 80 mph (128km)
Can hover stationary
Can increase speed maximum by 60 mph for short periods (1D6 minutes)as well as allow the cyclone to jump 40 feet across or 20 feet high.

[u][b]Battloid mode[/b][/u]
Running is the pilots natural running speed plus 25%
Can hover 30 feetor skim the ground or surface of water or can fly 100’ feet at 60 mph (96km
Leaping: 20’ High or across; w/ Thrusters: 120’ High or across
[b]Statistical Data:[/b]
[u][b]Cycle Mode:[/b][/u]
Height: 3 feet 6 inches (1.1m)
Length: 6 feet 9 inches (2.1m)
Width: 1 foot 6 inches (.5m)
[u][b]Battloid Mode:[/b][/u]
Height: 6 feet 9 inches (2.1)
Length: 5 feet 2 inches (1.6m)
Width 3 feet 3 inches (1m)
Weight: 240 pounds (130.5 kg) dry
[b]Physical Strength:[/b] the VR-050 series cyclone gives the wearer an augmented strength (PS) 10 points higher then his own.
[b]Cargo:[/b]
[b]Power System:[/b] Protoculture with an electric back up.

[b]Weapon Systems: [/b]
1.) GR-97 Mini Missile Delivery System:
Primary Purpose: Anti-Mecha/Anti-Armor
Secondary Purpose: Anti-Missile/Anti-personnel
Missile Type: Any
Weight: 5 pounds (2.25 kg)
Range: One Mile (1.6 m)
Mega-Damage: As per the Mini Missile
Rate of Fire: Single, in volley of two or all
Payload: 4
MDC of the Weapon:

2.) EP-37 60mm Pulse Beam Rifle:
Primary Purpose: Assault
Secondary Purpose: Defense
Weight: 22 pounds (10 kg)
Range: 4000 feet (1219 m)
Mega-Damage: 4D6 MD per single shot or 1D6X10 MD for five round bursts
Rate of Fire: Each blast or burst counts as one melee attack
Payload: 100 single shots or 20 five round Bursts
MDC of the Weapon: 40
Bonus: +2 to strike for a single shot or +1 for burst firing

3.) Optional, HMMDS-6 or 12 Mini-Missile Launcher Sidecar:
Primary Purpose: Assault, Anti-personnel and Anti-Mecha/Armor
Secondary Purpose: Anti-Aircraft (Ground to Air Missiles)
Missile Type: Any Except plasma
Weight: 8 pounds (3.6 kg)
Range: varies with missile type three to five miles for Short Range Missiles and one mile for Mini Missiles
Mega-Damage: Varies with missile type
Rate of Fire: Single or volleys of 3, 6, 9 (all).  Counts as one attack regardless how many are fired
Payload: Six short range missiles or twelve Mini Missiles. Takes 4 melee rounds to fully reload.

4.) Hand to Hand Combat Bonuses:

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