VR-038R Scout/Reconnaissance Cyclone
Model Type: VR-038R Scout/Reconnaissance Cyclone
Class: Light Armored Veritech Motorcycle
Crew: One
[b]M.D.C. by Location:[/b]
[u][b]Motorcycle Mode:[/b][/u]
Headlights (2) �“ 1 each
Tires (2) �“ 6 each
Armored Panniers/Saddlebags (3) �“ 10 each
Vectored Thrust Nozzles (rear) �“ 25
Main Body �“ 125
[u][b] Battloid/Armored Mode:[/b][/u]
Tires (2, back mounted) �“ 6 each
Main Vectored Engine (1, lower back) - 25
Secondary Vectored Thrusters (2 in wheel hubs) �“ 10 each
Forearm Shields/Weapon Hardpoints (2) �“ 25 each
Legs (2) �“ 55 each
Head �“ 50
Main Body �“ 125
[b]Speed:[/b]
[u][b]Cycle Mode: [/b][/u]
Maximum 200 mph (320 km)
Cruising Speed is 80 mph (128km)
Can hover stationary
Can increase speed maximum by 60 mph for short periods (1D6 minutes) as well as allow the cyclone to jump 40 feet (12.2 m) across or 20 feet (6.1 m) high.
[u][b]Battloid mode[/b][/u]
Running is the pilots natural running speed plus 25%
Can hover 30 feet or skim the ground or surface of water or can fly 100’ feet at 80 mph (128km)
Leaping: 20’ High or across; w/ Thrusters: 100’ High or across
[b]Statistical Data:[/b]
[u][b]Cycle Mode:[/b][/u]
Height: 3 feet 6 inches (1.1m)
Length: 6 feet 9 inches (2.1m)
Width: 1 foot 6 inches (.5m)
[u][b]Battloid Mode:[/b][/u]
Height: 6 feet 9 inches (2.1)
Length: 5 feet 2 inches (1.6m)
Width 3 feet 3 inches (1m)
Weight: 237 pounds (106.7 kg) dry
[b]Physical Strength:[/b] the 030 series cyclone gives the wearer an augmented strength (PS) 6 points higher than his own.
[b]Cargo:[/b]
[b]Power System:[/b] Protoculture with an electric back up.
[b]Weapon Systems: [/b]
1.) OSS-44 Scout/Reconnaissance Sensor Suite:
The sensors are installed in the small pods that are above the headlights, and data is projected on the pilots heads-up display inside his helmet.
[u]10X Optic Image Enhancement:[/u] The optical enhancement magnifies the pilots vision by ten as well as digitally sharpening and stabilizing the Image.
[u]Passive Nightvision:[/u] Ambient nightvision uses trace amounts of light to make the pilot see as if it were daytime. Range is 500 feet (152 m).
[u]Thermal Imaging:[/u] Thermal imager that uses the heat signatures of people and objects to make a visible image. Allows the pilot to see in total darkness, through walls, inclement weather and smoke. Range is 500 feet (152 m).
[u] Digital Video and Still Recorder:[/u] A digital still camera and video recorder. The camera can record 80 hours of video or thousands of images on removable digital media. These images can broadcast to others with the ability to receive them, can be printed as a still photo with its integrated photo printer, or can be projected as a hologram for playback. 10X optical magnification as well as digital sharpening and stabilization.
[u]External Audio Pickup:[u] This system works both multi-directionally and as a shotgun mic. It can pick up sounds as quiet as a whisper 500 feet (152 m) and sift through ambient sound for specific noises.
[u]Laser Distancer and Range Finder:[/u] Can estimate distance, altitude and rate of approach/travel as well as be used to paint a target for airborne and ground based ordnance delivery. Range two miles (3.2 km)
[u]Encrypt Long-Range Communications Array:[/u] A high powered, long-range and encrypted radio. This system can also scramble enemy communications, and can be focused and used to temporarily overload enemy comm arrays for 1D6 melee rounds (15 to 90 seconds). This gives the Cyclone a limited electronic attack capability but requires a successful Electronic Countermeasures skill roll. If the character doesn’t have that skill, radio: basic can be attempted, but with a skill penalty of -30%.
[u]Enhanced Radar Suite:[/u] More robust radar antennas are installed on the 038R that allow the pilot to identify and track up to 64 different airborne targets to 75 miles (120 km) and 24 land targets to 25 miles (40 km). The data from the radar can be broadcast to other mecha or installation. The radar can also be focused and used to temporarily burn out an enemy’s radar for 1D6 melee rounds (15 to 90 seconds). This gives the Cyclone a limited electronic attack capability and requires an Electronic Countermeasures roll. If the Character doesn’t have the Countermeasure skill, Sensory Equipment can be used, but at a -15% skill penalty.
2.) Hand Held Weapons:
The Pilot is usually given a Gallant-H90, or EP-37 Pulse Beam Rifle, or H-260 Valiant
3.) Hand to Hand Combat Bonuses:
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Last edited by Lt Gargoyle, July 15 2025 22:48:27. Open game article. You can edit it once you log in.