VF/B-9R Beta Electronic Warfare


Model Type: VF/B-9B
Class: All-weather Aerospace Electronic Warfare, SEAD and reconnaissance Veritech.
Crew: Two (Pilot and EWO)

The VF/B-9R is the aerial reconnaissance, electronic warfare and suppression of enemy air defense (SEAD) variant of the VF/B-9 Beta. The basic airframe is based upon the two seats VF/B-9B Beta. The pilot is an Electronic Warfare/SEAD pilot, and the back seater is a dedicated Electronic Warfare operator.

[b]MDC BY LOCATION:[/b]
Sensor Head �“ 75
*Back Mounted Sensor Pod (1) �“ 100
Hands (2) �“100 each
Chest mounted Electronic Warfare Suites (2) �“ 180 each
Shoulder Pop-Up Missile Bays (2) �“ 160 each
Centerline mounted EU�“14 80mm Pulse Beam Cannons (1) �“ 100 each
Electronic Warfare Suites (houses in upper legs) (2) -100 each
**Forearms Shields (2) �“ 375
Forearm Ion Blasters (6; three each arm) �“ 15 each
Upper Arms (2) �“ 120 each
Shoulders (2) - 100 each
Upper Legs (2) �“ 180 each
Lower Legs/feet (2) �“ 250 each
*Wings (2) -170 each
**Main Body - 515
Reinforced crew Compartment - 200

[b]SPEEDS:[/b]
Flying:
Fighter Mode:
Sea Level: 437 mph (700 km)
59,055 feet (18,000 m): 1,187 mph, (1,206 km)
147,636 feet (45,000 m) or higher: 5,562.5 mph (8,900 km) or Mach 7.2 in Ballistic Flight.
Guardian Mode:
312.5 mph (500 km).
Battloid Mode:
301 mph (482 km)
Running: 80 mph (128 km)
Leaping: 80 feet (24.4 m) up or across unassisted by thrusters. 300 feet (91.5 m) with rocket assistance.

[b]STATISTICAL DATA: [/b]

[b]Fighter Mode: [/b]
Height: 20feet (6.10 m)
Length: 31.8 (9.70 m)
Wingspan: 64 feet (19.5m)

[b]Guardian Mode:[/b]
Height: 27.8 feet (8.5 m)
Length: 26.2 feet (8.0 m)
Wingspan: 64 feet (19.5 m)

[b]Battloid Mode:[/b]
Height: 45 feet (13.7 m)
Length: 24 feet (7.3 m)
Width: 27.8 feet (27.8 m)

[b]WEIGHT:[/b] 29.5 tons (dry)

[b]PHYSICAL STRENGTH:[/b] Robotic P.S. of 50

[b]CARGO:[/b] The Bomb Bay can carry four metric tons of ordnance or cargo. Six people can also be squeezed into the bomb bay in a pinch.

[b]Power System:[/b] thirty-two Protoculture cells. Alphas and Betas are also equipped with a small backup fusion generator which is only good for flight and VTOL activity and can only be used in jet mode for two hours. Use of fusion generator prevents transformation and the speed of the mecha is reduced by two thirds.

[b]1) EU-14 80mm Pulse Beam Cannon (1):[/b] The VF/B-9R has only on internally mounted EU-14 80mm Pulse Beam Cannon. Two EW suites replace the EU-14’s mounted in the legs.
Primary Purpose: Ground Attack
Secondary Purpose: Air to Air Combat
Weight: Not Applicable
Range: 4,000 feet (1,219 m)
Mega-Damage: 1D4X10 MD for five round burst, or 3D4 For a blast from all three.
Rate of Fire: Single blast or triple blast, counts count as one melee attack.
Bonus: +2 to strike with Gun Pod
Payload: Effectively Unlimited

[b]2) Forearm Pulse Beam Cannons (2):[/b]
Primary Purpose: Assault and Defense
Secondary Purpose: Air to Air Combat
Weight: N/A part of the Frame
Range: 1,500 ft (457.2 m)
Mega-Damage: 6D6 MD
Rate of Fire:
Bonus: +3 to strike with Ion Blaster.
Payload: Effectively Unlimited.

[b]3) Electronic Warfare Suites:[/b] The VEB-9R has a total of six EW suites, and up to six EW pods can be carried on the wing mounted hard points. Four EW suites are located in the chest where the MM-20 missile launchers were once located. The remaining two EW suites are located where the leg mounted EU-14’s were once housed. Each pod houses a single continual wave transmitter that can be focused onto one target. This allows the pilot and EWO to jam up to four targets. An exciter adjusts the composition of the jamming signal depending on what type of sensor is being targeted. Each transmitter is linked to the CPU of the Beta, allowing the pilot and EWO direct control over each pod. Making full use of the VEA-6R’s electronic attack capability requires the Advanced Electronic warfare skill. If the skill is not possessed them the ECM skill can be used at -15%. If neither the AEW or ECM skills are possessed then RSE can be used at -40%. VBE-9R’s are usually crewed by dedicated Electronic warfare specialists.

In game terms a successful skill roll means a specific system (Communications, radar, optics, targeting, Protoculture sensors, magnetic sensing systems etc) is jammed for 2d6 melees. The target can be up to 150 miles away. If one system is jammed then the target’s combat bonuses are reduced by 25% and one attack is lost as they try to compensate for the loss. Two systems jammed reduced bonuses by 50% and target loses two attacks. Three or more systems jammed eliminates all combat bonuses, reduced the targets attacks by half, and the pilot is reduced to only visual aiming of all weapons and can only fight what they can see with the naked eye.

[b]4) Sensor spoofers:[/b]
 Along the arms and other leading edges of the VEB-9R are several sensor spoofers that disrupt the input from advanced optical sensors such as thermal imagers, passive night vision and even the Protoculture optics of Invid mecha. Ranges of these systems are reduced by 50% and the operators suffer a -35% on their RSI skill to interpret data provided by the sensors.
Range: 4,000 feet (1,219 m)

[b]5) Sensor head reconnaissance system:[/b]
The head/sensor unit of VF/B-6B is both cosmetically and internally different then that of the other Beta Veritechs.  First of all the sensor head is located where the cockpit used to be. A tandem two seat cockpit is now located where the sensor head was. The most notable feature of the VF/B-9R’s sensor head is a AN/DAS-7 MTS-E Multi-Spectral Targeting System (MSTS), mounted in a gimbal. The MSTS has a tactical reconnaissance digital camera that has a range of 150 miles, and has a resolution that can read a milk carton up to ten miles away. Still images and video can be filtered through and viewed in several spectrums. These images can be displayed on the pilot’s and or EWO’s multifunctional displays. They can also be linked up to a capital warship VFA-6H, or VF/B-12E for further link up to other UEEF craft and mecha.
Range: 150 miles, high resolution up to ten miles away.

[b]6) MM-16 Missile Delivery System (2):[/b]
Primary Purpose: Anti-Mecha.
Secondary Purpose: Anti-Armor
Weight: Each missiles weighs about 33 lbs (15kg)
Mega �“ Damage: Varies by short range missiles.
Rate of Fire: One or in volleys of 2, 4, 8, or all. One volley, no matter how many missiles are in it, counts as one melee attack.
Range: Five miles (8 kg)
Payload: 16 short �“ range missiles

[b]7) Bomb Bay:[/b]
Primary Purpose: Ground Attack/Anti-Personnel
Secondary Purpose: Anti-Installation/Fortification
Weight: Light Bombs -500 lbs, Medium Bombs-1000 lbs, Heavy Bombs �“ 2000 lbs apiece.
Range: May be dropped from any altitude in the atmosphere.
Mega �“ Damage: Light, Medium, Heavy Bombs are equivalent of short-, medium-, long- range missiles with out propulsion system (they Drop!), and deal out Mega Damage according to type.
Rate of Fire: volley of 2, 4, 8, or entire payload.
Payload: 17 light bombs, 8 medium, 4 heavy bombs.
Note: At altitude of 15,000 ft (4572 m) or higher pilot are at �“ 4 to strike stationary target, - 6 to moving target, - 10 to strike small moving targets. Precision-Guided Munitions or smart bombs have short-range guidance/tracking system are +2, +1 to strike large moving targets, and no bonuses to small moving targets.

[b]8) Wing Mounted Hardpoints (6):[/b]
Primary Purpose: Ground Attack
Secondary Purpose: Anti-Installation/Anti-Mecha
Weight: Not Applicable.
Range: By missile or bomb type
Mega �“ damage:
Rate of Fire: Volleys of 2, 4, 6, or all count as one attack.
Payload:

[b7) Hand to Hand Combat:[/b]
Number of Attacks: See Bonuses
Punch/Forearm Strike:
Retrained Punch �“ 1D6 MD
Full Strength Punch - 3D6 MD
Power Punch 1D61D6X10 MD (counts as two attacks)
Kicks: 5D8 MD
Stomp Attack: 3D8 MD (target must be 12 ft (3.6 m) or smaller)
Power Kick, Jump Kick and Leap Kick: 2D4X10 MD, but count as two attacks.
Flying Leap Kick: 2D6X10 MD, but counts as three attacks
Flying Body Block/Ram: 5D6+4 MD, this counts as two attacks.
Special Combat Move: Block missile strike and weapon blast with the oversized forearm shields.


by jedi078 palladium Forms.


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