

Model Type: VF/A-7B
Also Known As: Delta Fighter
Class: Single Seat, All-weather Aero-space Superiority Strike Fighter
Crew: One
[b]MDC by Location[/b]
*Head 75
*Shoulder Sensor Unit (1) 45
*Hands (2) 45 each
Forearms/Gun Pods/Missile Pods (2) 160 each
Upper Arms (2) 90 each
Shoulders/Missile Pods (2) 115 each
Legs Upper (2) 160
Lower Legs/Missile Pods (2) 230 each
Missile Launchers/thruster Packs (2) 175
Wings (2) 200 each
*Tail (2 Fins) 115 each
Reinforced Pilots Compartment 150
**Main Body 480
EU-13 Gun Pod - 100
[b]Speed:[/b]
Jet Mode:
Flying: Mach 1.9 (1273 mph/2036 kph)with max ceiling height of 60 miles (96 m). Engaging the thrusters will rocket Alpha to Mach 4.8 enough to escape earth Atmosphere.
Guardian Mode:
Flying: Hover Stationary to Mach 1 (670 mph/1072 kph)
Battloid Mode:
Flying: Hover Stationary to 150 (240 km), with maximum altitude of 8000 feet (2438 m)
Running: 100 mph (160 km) maximum
Leaping 80ft (24.4 m)up or across with out booster, 300 ft (91.5 m)with booster
STATISTICAL DATA:
Fighter Mode:
Height: 16 feet,6 inches (5 m),(including thrusters)
Length: 36 feet (11 m)
Wingspan: 26.9 feet (8.20 m)
Guardian Mode:
Height: 19 feet( 5.8 m)
Length: 36 feet (11 m)
Wingspan: 26.9 feet (8.20 m)
Battloid Mode:
Height: 30 feet, 3 inches(9.15 m)
Length:
Width: 13 feet, 7 inches(4.84 m)
[b]Weight:[/b] 15.2 tons (dry)
CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg)
[b]Weapon Systems
1)MM-60A Multi-Missile system[/b]
(short Range Missiles)
Primary Purpose: Assault
Secondary Purpose: Anti Aircraft
Effective Range: Varies with missile types.
Mega Damage: Varies with missile types.
Rate of Fire: 2, 4, 8, 16, 20, 40 or the entire payload
Payload: 72 total
Shoulders 8 each (16 total)
Forearms 10 each (20 total)
Lower Leg internal launcher 12 each (24 total)
Shoulder Braces 4 each (8 total)
Leg box Launchers 2 each (4 total)
2)EU-15 100mm Pulse Beam Cannon:
Primary Purpose: Air to Air Combat and Anti-Force Field
Secondary Purpose: Ground Attack
Weight: 750 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 5D6 MD single shot, 1D6X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.
[b]3) GU XX Arm Mounted Tri-Barrel Gun Pod (2)[/b]
[u]Primary Purpose:[/u] Assault.
[u]Secondary Purpose:[/u] Anti-Missile.
[u]Range:[/u] 4000 feet.
[u]Mega-Damage (bursts): [/u]Short burst of 10 rounds= 4D6, Medium burst of 20 rounds = 1D4x10, "Full Melee" burst of 40 rounds (still counts as only 1 attack) = 2D4x10.
[u]Rate of Fire:[/u] Each burst counts as 1 attack, simply the number of rounds are different.
[u]Payload:[/u] 200 rounds per internal magazine. Must be reloaded at a facility.
[b]4) Multi Missile Pod Launcher System:[/b]
(Medium Range Missile)
Primary Purpose: Assault
Secondary Purpose: Anti-aircraft/Anti-spaceship
Effective Range: Varies with Missile type
Mega Damage: Varies with missile type
Rate of Fire: 1, 2, or 4
Payload: 10 each launcher (20 total)
[b]5) Wing Hard Points (2) [/b] The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement. The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose: Anti-Aircraft and anti-Spacecraft
Secondary Purpose: Anti-Mecha/Anti-Armor
Weight: Built in
Range: Varies with missile type
Mega-Damage: Varies with missile type
Rate of Fire: 2, 4 or all
Bonus:
Payload: 5 short range or 3 medium range missiles
6)Hand to Hand Combat Bonuses:
Attacks per Melee: See bonuses, below
Hand to Hand Damage: +2 to all hand to hand damage
1 to parry and dodge
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), the is a 60% chance to knock down an opponent of equal size, up to 30% larger. (counts as two attacks).
[b]7) Special Systems and Bonuses [/b]
As is standard for the VF/A-6X Shadow Fighter
-15% to pilot while in Jet and Guardian mode
Cannot link to Beta
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