VF/A-6R Alpha
[u][b]Mecha Description [/b][/u]
The VF/A-6R Alpha is the aerial reconnaissance, electronic warfare and suppression of enemy air defense (SEAD) variant of the VF/a-6 Alpha. The single seat versions are always flown by an Electronic Warfare/SEAD pilot.
Model Type: VF/A-6R
Class: All-weather Aerospace Electronic Warfare and SEAD fighter.
Crew: One or Two depending on what the original airframe was.
[b]MDC BY LOCATION:[/b]
Head 75
*MSTS Gimbal (1; shoulder mounted) 35
Hands (2) 45
Forearms (2) 120 each
Upper Arms (2)
Shoulders (2) - 100 each
Upper Legs (2) 120 each
Lower Legs (2) 180 each
Wings (2) -150 each
*Tail Stabilizers (2) 100 each
****Main Body - 420
Reinforced Pilot's Compartment 150 (200 for two seat version)
EU-13 Gun Pod - 100
[b]SPEEDS: [/b]
[u]Flying:[/u]
[u]Fighter Mode:[/u]
Sea Level: 687.5 mph (1,100km)
32,808 feet (10,000m): 1,187 mph, (1,900 km) or Mach 1.55.
98,425 feet (30,00 m) or higher: 1,875 mph (3,000 km) or Mach 2.4.
[u]Guardian Mode:[/u]
425 mph (680 km).
[u]Battloid Mode:[/u]
195 mph (312 km)
Running: 75 mph (120 km)
Leaping: 75 feet (22.8 m) up or across unassisted by thrusters.
[b]STATISTICAL DATA:[/b]
[b]Fighter Mode: [/b]
Height: 15feet (4.60 m)
Length: 33.6 (10.25 m)
Wingspan: 26.9 feet (8.20m)
[b]Guardian Mode:[/b]
Height: 15 feet (4.60 m)
Length: 33.6 feet (10.25 m)
Wingspan: 26.9 feet (8.20 m)
[b]Battloid Mode:[/b]
Height: 28.7 feet (8.75 m)
Length: 17.2 feet (5.25 m)
Width: 15.9 feet (4.84 m)
WEIGHT: 16.7 tons (dry)
PHYSICAL STRENGTH: Robotic P.S. of 40
CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg).
Power System: Sixteen Protoculture cells, Alphas and Betas are also equipped with a small backup fusion generator which is only good for flight and VTOL activity and can only be used in jet mode for two hours. Use of fusion generator prevents transformation and the speed of the mecha is reduced by two thirds.
[b]1) EU-13 80mm Pulse Beam Cannon [/b]
Primary Purpose: Air to Air Combat
Secondary Purpose: Ground Attack
Weight: 500 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 4D4 MD single shot, 1D4X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.
[b]2) MM-44 Missile Delivery System [/b]
The total number of missiles carried by the VF/A-6R is reduced by sixteen for a total of forty-four missiles. The missile launchers in the shoulders have been replaced with electronic warfare gear.
Primary Purpose: Anti-Mecha/Anti-Armor
Secondary Purpose: Anti-Aircraft and anti-Spacecraft
Weight: Each missiles weighs about 33pounds
Range: Five miles (8 km)
Mega-Damage: Varies by short-range missile type. Usually Loaded with HEAP, Armor Piercing.
Rate of Fire: 2, 4, 8, 16, 32 or all. One volley, no matter how many missiles are in it. Counts as one attack.
Bonus:
Payload: 44 total, 10 in each forearm and 12 in each lower leg.
[b]3) Wing Hard Points (2) [/b] The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement. The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose: Anti-Aircraft and anti-Spacecraft
Secondary Purpose: Anti-Mecha/Anti-Armor
Weight: Built in
Range: Varies with missile type
Mega-Damage: Varies with missile type
Rate of Fire: 2, 4 or all
Bonus:
Payload: 5 short range or 3 medium range missiles
[b]4) Electronic Warfare pods (4):[/b] The VFA-6R has a total of four EW pods, and up to six more can be carried. Two are located in each shoulder, and two more are located under the intake/chest. Each pod houses a single continual wave transmitter that can be focused onto one target. This allows the pilot and EWO to jam up to four targets. An exciter adjusts the composition of the jamming signal depending on what type of sensor is being targeted. Each transmitter is linked to the CPU of the Alpha, allowing the pilot and EWO direct control over each pod. Making full use of the VEA-6R�’s electronic attack capability requires the Advanced Electronic warfare skill. If the skill is not possessed them the ECM skill can be used at -15%. If neither the AEW or ECM skills are possessed then RSE can be used at -40%. VFE-6R�’s are usually crewed by dedicated Electronic warfare specialists.
In game terms a successful skill roll means a specific system (Communications, radar, optics, targeting, Protoculture sensors, magnetic sensing systems etc) is jammed for 2d6 melees. The target can be up to 150 miles away. If one system is jammed then the target�’s combat bonuses are reduced by 25% and one attack is lost as they try to compensate for the loss. Two systems jammed reduced bonuses by 50% and target loses two attacks. Three or more systems jammed eliminates all combat bonuses, reduced the targets attacks by half, and the pilot is reduced to only visual aiming of all weapons and can only fight what they can see with the naked eye.
[b]5) Sensor spoofers:[/b] Within the nose of the VEA-6R are several sensor spoofers that disrupt the input from advanced optical sensors such as thermal imagers, passive night vision and even the Protoculture optics of Invid mecha. Range of these systems are reduced by 50% and the operators suffer a -35% on their RSI skill to interpret data provided by the sensors. The sensor spoofers replace the LWS-12 nose lasers.
Range: 4,000 feet (1,219 m)
[b]6) Head mounted reconnaissance system:[/b] The head/sensor unit of VEA-6R is both cosmetically and internally different than that of the other Alpha veritechs. An AN/DAS-7 MTS-E Multi-Spectral Targeting System (MSTS) is mounted in a gimbal. This gimbal is located on the right shoulder of the veritech in battloid and guardian modes. In jet mode the gimbal is located underneath the cockpit. The MSTS has a tactical reconnaissance digital camera that has a range of 150 miles, and has a resolution that can read a milk carton up to ten miles away. Still images and video can be filtered through and viewed in several spectrums. These images can be displayed on the pilot�’s and or EWO�’s multifunctional displays. They can also be linked up to a capital warship VFA-6H, or VEB-12E for further link up to other UEEF craft and mecha. The MMDS-8 missile delivery system is not present in the head unit of the VEA-6R.
Range: 150 miles, high resolution up to ten miles away.
[b]7) Hand to Hand Combat Bonuses: [/b]
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), there is a 60% chance to knock down an opponent of equal size, up to 30% larger. (Counts as two attacks)
Back to Mecha
Back to Alpha Veritechs
Last edited by Lt Gargoyle, July 13 2025 03:34:40. Open game article. You can edit it once you log in.