UEEF MOS Packages:


Basic Cyclone Piloting: Generally reserved for non-front line troops, the widespread use of the Cyclone Veritech motorcycle has resulted in a need for at least basic training in its use even among non-infantry personnel, often referred to as “Personnel Other than Grunts (POGs)
Land Navigation (+6%)
Mecha:  Pilot Ground Veritechs (+5%)
MECT: One Cyclone class of Choice.
Pilot Motorcycle (+10%)
Weapon Systems (+5%)


Basic Mecha Maintenance: This allows the character to preform basic repairs and upkeep on mecha. He or she is not an engineer and serious repairs or modifications are likely beyond their abilities. However, they can patch things together and keep them working in the field.
Automotive Mechanics (+10%)
Basic Mechanics (+15%)
Basic Electronics (+15%)
Biomechanical Maintenance (+15%)


Close Quarters Combat Expert: A soldier who has been trained in combat in urban environments and onboard starships. They excel at the proverbial “knife fight in a phone booth” theater of warfare.
Boxing
Hand to hand: Commando or Assassin (pick one)
Military Sign language (+10%)
Prowl (+20%)
Wrestling
W.P. Knife
W.P. Sword


Combat Camera Specialist:  Soldier who have undergone this training are essential both for the collection of intelligence and the archiving and recording the operations of importance. They are frequently assigned to reconnaissance units, science teams, diplomatic missions and to any unit that expects to see and do things that have never been done before. Someone with this skill package is almost always assigned to be among the first boots on the ground for operations on alien worlds.
Creative Writing (+10%)
Intelligence (+8%)
Optic Systems (+15%)
Photography (20%)
Tailing (+10%)
TV/Video (+25%)


Combat Shuttle Pilot: This pilot has undergone special training in preforming combat drops into “hot zones.” They fly shuttles full of marines into the teeth of combat or pilot their vehicles into enemy fire to extract Marines who need rescue. These pilots need spines of steel and are often said to have ice water running through their veins. They are also trained to aid wounded soldiers and rescue downed pilots.
Excavation & Rescue (+15%)
Navigation (+10%)
Paramedic (+10%)
Pilot: Spacecraft: Light and Medium (+15%)
Weapon Systems (+5%)


Combat Engineer: This package means the soldier can perform construction and demolition missions during combat situations. They can blow enemy installations, clear areas of mines in front of advancing infantry units, and building bridges and fortifications. In the Expeditionary Force Marine Corps, Combat Engineers are trained more in the tradition of “sappers,” and are meant to use their skills in front-line combat duty.
Electrical Engineer (+10%)
Excavation & Rescue (+15%)
Mechanical Engineer (+15%)
Demolitions Disposal (+12%)
Military Fortification (+20%)
Vehicle Armorer (+10%)
Trap & Mine Detection (+20%)


Combat Vehicle Crewman: Often referred to simply as “gunners,” they are a vehicle pilot’s best friend. They are trained to man gun turrets, operate vehicle ordnance, navigate and do every job necessary to help operate a Marine combat vehicle.
Pilot: Once of choice (+10%)
Navigation (+10%)
Sensory Equipment (+10%)
Weapon Systems (10%)
W.P. Heavy Mega-Damage Weapons
W.P. Starship Artillery
W.P. Starship Energy Weapons


Communications Specialist: The eyes and ears of the Marine Corps, these soldiers not only coordinate internal and external communications within the Corps, but also operate sensors in larger vehicles and installations like the GMU.
Basic Electronics (+10%)
Computer Programming (15%)
Cryptography or Barter (+5%; pick one)
Electronic Countermeasures (+15%)
Language: Other, one of choice (+15%)
Laser Communications (+10%)
TV/Video (+15%)


Destroid Pilot: Exclusive to the mechanized infantry, these are the pilots of the mighty Destroid robot combat vehicles and have taken the place of traditional main battle tank drivers in the UEEF Marine Corps. While many Veritech pilots pride themselves on finesse and nimble handling, most Destroid pilots take pride in the devastation they can unleash on their enemies and their ability to accurately place fire on the target. Many Zentraedi marines go this route and specialize in the new Zentraedi Destroids.
Advanced Math (+10%)
Boxing
Mecha: Pilot Battloids (+15%)
MECT: Two Destroids of choice
Weapon Systems (+15%)
W.P. Heavy Mega-Damage Weapons


Electronic Warfare Specialist: Usually works with intelligence services, these soldiers are trained in cyber and electronic warfare and defense against attacks of the same kind. They also tend to be excellent code-breakers.
Advanced Math (+15%)
Basic Electronics (+10%)
Computer Hacking (+15%)
Computer Programming (+20%)
Computer Repair (+20%)
Cryptography (+15%)
Electronic Countermeasures (+20%)
Surveillance (+10%)


Extraterrestrial Environment Combat Specialist: This involves theoretical knowledge and practical training on how to wage war and survive in alien environments not found on Earth. These individuals are taught to be adaptable and inventive. Before the launch of the Pioneer mission they underwent training in some of the harshest known environments, including artic terrain and deserts, and most had to survive a week on their own on the moon with minimal supplies.
Camouflage (+10%)
First Aid (10%)
Outdoorsmanship
Recycle (20%)
Space Survival (+20%)
Swimming (+20%)
Wilderness Survival (+20%)
Zero Gravity Combat

Explosive Ordnance Disposal Technician: One of the more dangerous jobs even in the UEEF, an EOD tech is trained to safely handle the wide variety of powerful ordnance and weapon systems used by the Earth forces, and can often figure out how to use or safely dispose of alien ordnance as well.
Demolitions (+20%)
Demolitions (Disposal (+20%)
Field Armorer and Munitions Experts (+15%)
Mechanical Engineering (+10%)
NBC Warfare (+15%)
Weapon Engineer (+10%)
Weapon System (+10%)

Extraterrestrial Affairs Liaison: Also known as “First contact” specialists, these officers are trained in diplomacy and negotiations with alien beings. They try to quickly learn the motivations and personalities of any alien species and try to determine how to deal with them in a way that is most favorable for the Expeditionary Force.
Anthropology (+20%)
Barter (10%)
Biology (+10%)
Language: Other: One of choice (+10%)
Literacy: Other: Once of choice (+10%)
Lore: Two of choice (+15%)
Psychology (+15%)
Public Speaking (+20%)
Xenobiology (+10%)


Heavy Infantry Weapons Specialist: This heavy gunner specializes in the use of high-powered weaponry, adding extra punch to any infantry squad. These soldiers used to be primarily machine gun operators in the 20th Century, but now they are trained in the use of a variety of sometimes exotic Robotech and Reflex weaponry.
Physical Labor
Pilot Battloid (must choose the Golem or Daniel Battloid specialty).
MECT: Same as Battloid piloting specialty
Demolitions (+5%)
Optic Systems (+10%)
Weapon Systems (+10%)
W.P. Heavy Military Weapons
W.P. Heavy Mega-Damage Weapons


Hover Tank Veritech Pilot: these members of the mechanized infantry specialize in the use of the SPARTAS Veritech hover tank, which was originally designed for use in the UEEF and also achieved fame and notoriety in the Army of the Southern Cross back on Earth. One of the most famous units, the WolF Pack, favored the use of hover tanks.
Combat Driving
Navigation (+15%)
MECT: Hover Tank
Mecha: Pilot Ground Veritechs with SPARTAS hover tank piloting specialty (+14%)
Military Tactics (+10%)
Weapon Systems (+15%)
W.P. Heavy Mega-Damage Weapons


Intelligence Specialist: In the Expeditionary Force Marines, these are not so much spies as they are data collection and reconnaissance specialists. They also analyze enemy tactics and movements and interpret their intent and the best ways to counter them. However, they also have some espionage skills that may be used for the purpose of sabotage and undercover operations.
Basic Electronics (+10%)
Intelligence (+14%)
Interrogation (+15%)
Hand to Hand: Martial Arts
Military Sign Language (+10%)
Military Tactics (+15%)
Two Espionage skills of choice (+10%)
Surveillance (+15%)
Undercover Ops (+15%)


Marine Close Air Support Pilot: Unlike those trained for fleet duty, the Marine Veritech pilot trains specifically for close air support of ground forces. They run bombing missions and strikes against enemy targets and fortifications, softening them up or destroying them completely to assist ground assets. Marine Pilots also protect shuttles during combat drops from orbit and defend them during insertion and extraction of ground troops. They do not see much duty in space. They usyally pilot Alpha Fighters, Conbats or Super Valkyries.
Boarding Spaceships ((+10%)
Navigation (+20%)
Mecha Pilot: Veritechs
Mecha Elite Combat Training: Two of Choice.
Pilot Airplane (+20%)
Pilot Jet Fighter (+15%)
Weapon Systems (+10%)



Mecha Engineering: These are the men and women who keep the advance warmachines of the Expeditionary Force and its Marines in fighting order. They have been educated to the limits of human knowledge in Robotechnology, Reflex Weaponry and Protoculture.
Computer Programming (+25%)
Electrical Engineer (+25%)
Mathematics Advanced (+20%)
Mechanical Engineer (+25%)
Protoculture Engineer (+20%)
Reflex System Mechanics (+20%)
Robot Electronics (+15%)
Robot Mechanics (+20%)
Vehicle Armorer (+20%)
Weapon Engineer (+15%)


Science Officer: Marine Science Officers specialize in field work, particularly dealing with the alien species and environments likely to be encountered by the Marine Corps. While much of the scientific duties of the Expeditionary Force are handled by the fleet’s Science Division, the Marines Science Officers are often the first experts on-site when something new and worth studying is discovered.
   Science Officers are rarely placed in command positions, but when matters of science arise, their decisions are typically given deference. The focus of their research and investigations almost always has an end goal of improving the survivability and chances of success of Marines on the battleground.
Computer Programming (+20%)
Sensory Equipment (+15%)
Two Medical Skills of choice (+15%)
Three Science Skills of choice (+15%)
Lore: One of Choice (+10%)
Research (+20%)
Xenobiology (+20%)
Zoology (+10%)

Scout Sniper: Quiet and deadly, these soldiers are trained in close reconnaissance and surveillance, as well as marksmanship. They provide support to infantry by putting long-range fire on strategic targets.
Camouflage (+25%)
Detect Ambush (+15%)
Optic Systems (+10%)
Prowl (+12%)
Surveillance (+15%)
Sniper
Tracking (+15%)


Search and Rescue: Some of the most heralded soldiers are those trained to find and retrieve lost and injured comrades. They often do this in the thick of combat or well behind enemy lines.
Damage Control & Disaster Response (+15%)
Excavation & Rescue (+20%)
Paramedic (+15%)
Space Survival (+15%)
Tracking (+20%)
Pilot: Tracked & Construction Vehicles (+10%)
Wilderness Survival (+20%)


Storm Team Basic Training: This is an enlisted or NCO trained to work on a STORM Team. They are the backbone of the Expeditionary Force Marine special forces.
Detect Ambush (+15%)
Hand to Hand Commando
Intelligence (+10%)
Military Sign Language (+10%)
Prowl (+10%)
Two Piloting skills of choice (+10%, when applicable)
Wilderness Survival (+10%)
W.P. Knife



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