Tactical Corps O.C.C.
Alignment: Any,
Attribute Requirements: I.Q. 10, M.E. 10, And P.E. 12; a high P.P. is suggested but not required.
O.C.C. Bonuses: +1 on initiative, +1 on Perception Rolls, +1D6 to P.S., and +2 To P.P. attributes.
S.D.C.: 5D6+8
Rank: E-2 Private second Class
Common Skill Set: All start at the percentage listed and advance per level of experience as usual.
Language: English at 92%.
Literacy: English at 88%.
Computer Operation at 85%.
Mathematics: Basic at 85%.
Pilot: Automobile at 80%.
Pilot: Hovercycles & Hover Vehicles At 86%.
O.C.C. Skills: Basic training skills and skill bonuses for TC.
Body Building
Climbing (+10%)
Forced March
Military Etiquette (+15%)
Running
Swimming (+10%)
W.P. Energy Pistol
W.P. Energy Rifle
Hand to Hand: Expert(this skill may be changed by M.O.S.)
M.O.S.(Military Operational Specialty): Straight up TC Infantry gets to choose an M.O.S. from ANY of the M.O.S. ASC categories listed. HOWEVER, many soldiers in the Tactical Corps elect to take special training for operations in specific environments. These Special Forces units within The TC automatically get a primary M.O.S. based on that environment (cold, desert, jungle, etc.). See Special Forces (below) for more details about specialized warriors and their Unique M.O.S. skills.
O.C.C. Related Skills: Select Eight other skills at level one, plus one additional skill at levels 2, 4, 8 and 12.
Communication: any (+10%)
Cowboy: Any
Domestic: Any (+5%)
Electrical: Basic Electronics and Computer Repair only
Espionage: None
Mechanical: Aircraft and Automotive
And Basic Mechanics only (+10%.
Medical: First Aid only
Military: Any (+10%)
Physical: Any
Pilot: Any
Pilot Related: Any
Rogue: Any
Science: Math and Astronomy skills only
Technical: Any (+5%)
W.P.: Any
Wilderness: Any
Secondary Skills: Select Seven skills from the Secondary Skills list in the Skills section of the Robotech: The Shadow Chronicles RPG,plus one at levels 4, 8, 12, and 15. These are additional areas of knowledge and do not get any bonuses other than a possible bonus for having a high I.Q. All Secondary Skills start at base level.
Standard Equipment: M.O.S.specific custom-fit body armor with appropriate combat shield, one side arm and rifle,4 extra energy clips for each weapon, canteen, dress uniform, flight suit, duty uniform, personal clothing and effects.
Equipment Available on Assignment: Depending on the Game Master and the campaign, characters can be assigned any other variable or no variable aerospace fighter, any mission specific land vehicles, aircraft or spacecraft, any other firearms, weapons systems and ordnance, optical enhancements, any and all mission specific special equipment, as well as access to base computers and special facilities.
Personal Savings: 3D6 X 100 Credits.
Tactical Corps Special Forces:
These soldiers are trained for operations in specific type of physical environment (cold, desert, jungle, etc.). Each comes with a unique skill set (M.O.S.)unique to that environment.
1.) TC Cold Division Special Forces:
A light infantry division that specializes in fighting in arctic, cold weather, and mountainous environments. Arctic Division troopers patrol the tundras and snow fields of the far north and arctic regions of the planet. They are trained in arctic survival and handle logistics issues dealing with men and materiel in extreme cold environs. Arctic Division Missions often overlap those of the Mountain Division, and the two have a close working relationship like that of the Jungle and Forest Divisions.
Cold Division Light Infantry M.O.S.:
Players who choose to be a CD trooper get the following M.O.S. automatically as their primary M.O.S.:
Camouflage(+20%)
Land Navigation (+20%)
MECT: ASC Power Armor
Pilot: ASC Power Armor (only assigned the Fenris)
Pilot Motorcycles (and snowmobiles; +20%)
Pilot Tracked Vehicles (+16%)
Skiing (+20%; see New Skills)
Wilderness Survival (+20%; +30% in cold climates)
Hand to Hand: Martial Arts
W.P. Knife
W.P. Rifle.
2.) TC Desert Division Special Forces:
Heavy infantry specializing in desert and wasteland operations. The Desert Division is known for its rough and ready reputation, brutal physical and psychological training regimen and high esprit de corps. This branch also relies heavily on conscripts and criminals, and service is seen as a way for a man to make a new start. They tend to use whatever equipment is at hand, from knives to particle rifles, from camels to infantry fighting vehicles.
Desert Division Heavy Infantry M.O.S.:
Players who choose to be in DD Special Ops get the following M.O.S. automatically as their primary M.O.S.:
Boxing or Kick Boxing (pick one),
Dowsing (+15%)
Horsemanship: General (+10%; includes camels)
Land Navigation (+10%; +15% in desert)
MECT: ASC Power Armor
Pilot: ASC Power Armor (only assigned the Basilisk)
Pilot Tracked & Construction Vehicles (+10%)
Navigation (+15%)
Wilderness Survival (+20%; +30% in desert environments)
W.P Heavy M.D. Weapons
3.) TC Forest Division Special Forces:
The Forest Division is a highly mobile, light infantry force trained to operate in forested and back country terrain. They are an airborne division, and are commonly inserted onto their operational area via parachute or helicopter. Their primary mission is to move quickly into theater and soften up the enemy with unconventional warfare tactics, then disappear just as quickly. These missions are usually in advance of more conventional units, or as a diversion from other special forces units, and can include sabotage, prisoner extraction and hunter/killer missions.
Forest Division Light Infantry M.O.S.:
Players who choose to be an FD trooper get the following M.O.S. automatically as their primary M.O.S.:
Camouflage (+30%)
Detect Ambush (+15%)
Detect Concealment (+10%)
Field Surgery (+5%)
Land Navigation (+15%)
MECT: ASC Battloid
Pilot: ASC Battloid (only assigned the Firbolg)
Prowl (+10%)
Trap/Mine Detection (+10%)
Wilderness Survival (+15%)
Hand to Hand: Commando.
4.) TC Marsh Division Special Forces:
The Marsh Division is a light infantry force specializing in non-conventional warfare in sub-tropical and tropical environments. They are an airborne spec-ops division specializing in counter-terrorism, sabotage, offensive raiding and intelligence gathering. Their missions often overlap with both the Forest Division and the Recon Patrol, and these three divisions often share intelligence and coordinate forces. Jungle Division troopers are fearsome close quarter fighters, and are known for their lethal expertise with fists, blades and side arms.
Marsh Division Light Infantry M.O.S.:
Players who choose to be an MAD trooper get the following M.O.S. automatically as their Primary M.O.S.:
Camouflage (+20%)
Demolitions (+15%)
Demolitions Disposal (+15%)
Detect Ambush (+10%)
Intelligence (+15%)
MECT: ASC Power Armor
Pilot: ASC Power Armor (only assigned the Naga)
Prowl (+20%)
Wilderness Survival (+15%; +25% in jungle environments)
W.P. Knife
W.P. Sword
W.P. Submachine-Gun
Hand to Hand: Martial Arts.
5.) TC Mountain Division Special Forces:
Mountain Division Light Infantry M.O.S.:
Players who choose to be an MOD trooper get the following M.O.S. automatically as their Primary M.O.S.:
Excavation & Rescue (+10%)
First Aid (+10%)
Skiing (+30%; see New Skills)
Spelunking (+15%)
MECT: ASC Battloids
Pilot: ASC Battloids (only assigned the Satyr)
Pilot Motorcycles (and Snowmobiles +10%)
Pilot: Jet Packs (+20%)
Wrestling
Wilderness Survival (+15%; +25% in mountain and cold environments)and an additional +10% to the Climbing Skill.
6.) TC Navy Division Special Forces:
The Navy Division is made up of numerous specialized units of amphibious commandos, and is reminiscent of the legendary U.S. Navy Seals They perform clandestine assaults, extractions, guerilla warfare and counter-terrorism missions, and are generally inserted via boat or helicopter. Along with their amphibious commando role, they also patrol the lakes, rivers and coasts of the world and generally fulfill the roles of brown-water navy and coast guard. In this role they operate numerous patrol boats, helicopters and amphibious landing craft.
ND Amphibious Commando M.O.S.:
Players who choose to be an ND trooper get the following M.O.S. automatically as their primary M.O.S.:
Camouflage (+15%)
Demolitions (+20%)
Demolitions Disposal (+16%)
Demolitions: Underwater (+24%)
MECT: ASC Power Armor (+15%)
Pilot: ASC Power Armor (only assigned the Kraken)
Pilot: Warships & Patrol Boats (+25%)
SCUBA (+20%)
W.P. Knife
Hand to Hand: Commando.
7.)TC Recon Patrol Special Forces:
Flexible, elite unit specializing in force reconnaissance. They are the eyes and ears of the Tactical Corps, and by extension, the whole of the ASC. Along with gathering military intelligence and forward observation for target acquisition (Deep Reconnaissance), the RP also takes part in many clandestine operations (Direct Action). Direct Action includes search and rescue, counter-terrorism, search and seizure of enemy military assets and military interdiction operations. Their training is extensive and grueling, and includes airborne insertions, amphibious warfare, battloid training, helocasting, search and rescue and unconventional warfare.
Recon Patrol Light Infantry M.O.S.:
Players who choose to be an RP trooper get the following M.O.S. automatically as their primary M.O.S.:
Camouflage (+25%)
Intelligence (+20%)
Land Navigation (+20%)
Outdoorsmanship
MECT: ASC Battloids or Ground Veritech/Mrymidon
Pilot: ASC Battloids (only issued the Cyclops) or ASC Ground Veritechs (only issued the Myrmidon)
Prowl (+20%)
Surveillance Systems (+15%)
Tracking (people: +20%)
Wilderness Survival (+15%)
Hand to Hand: Martial Arts.
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Last edited by Lt Gargoyle, October 30 2016 18:27:47. Secured game article. You most log in to contribute.