


Model Type: VHT-1A1
Class: Medium Variable Infantry Fighting Vehicle
Crew: One Pilot
M.D.C. by Location:
Sensor Head: - 85
Arms (2): - 150 each
Hands (2): - 50 each
*Arm Shields (2): - 500
Legs (2): - 260
Main Vectored Thruster: - 120
**Outboard Thruster (2) - 75 each
Main Cannon: - 150
Triple-Barreled Ion Cannon: - 100
EU�11 Gun Pod: - 100
*Reinforced Pilot�’s Compartment: - 150
**Main Body: - 475
Speed:
Transport Mode:
100 mph (161 km)
Tank/Guardian Mode:
mph (13 km)
Battle Mode:
70 mph (112 km)
Leaping: 80 feet (24.4 m) straight up in all modes, 100feet (30.5 m) lengthwise in Battloid and Guardian modes.
Flight: Can hover in the air up to 20 feet (6.1) high in Battloid and Tank/Guardian modes, and lands on its feet without damage when dropped from a height up to 500 feet (152 m). Typical altitude in transport mode is 2�15 feet (0.6 to 4.6 m) off the ground, with thrust-assisted leap up to 80 feet (24.4 m) high.
Statistical Data:
[b]Transport Mode:[/b]
Height: 7.3 feet (2.25 m)
Length: 19.6 feet (6 m)
Width: 9 feet (2.7 m)
[b]Tank/Guardian Mode:[/b]
Height: 14.7 feet (4.5 m)
Length: 25.4 feet (7.75 m) [/b]
Width: 7.3 feet (2.25 m)
[b]Battloid Mode:[/b]
Height: 20.3 feet (6.2 m)
Length: 6.5 feet (2 m)
Width: 14.4 feet (4.4 m)
[b]Weight:[/b] 26.4 tons dry
Physical Strength: Robotic Strength of 42
Cargo: Survival Kit, H-90 Gallant, Binoculars
Power System: High output new Macross land systems fusion reactor burning SLMH-V powering a newly develop NMLS fusion turbine.
Range: Carries enough SLMH-V to operate Continuously for 7 day
Weapon Systems:
1.) Weapon System Name:
[b]1.) 105mm High Velocity Cannon:[/b]
Primary Purpose: Anti-Armor, Installations and fortification
Secondary Purpose: Anti-Mecha, Anti-Tank And Troop Support
Weight: Part of the Mecha
High Explosive Armor Piercing:
Range: 5.0K direct/15km indirect
Mega-Damage: 3d6x10 (3m blast)
Notes: -4 to strike moving targets, crits on 17,18,19,20
Self Propelled Intelligently Guided Ordnance Thermite
Range: 5.6km direct / 15km indirect
Mega-Damage: 3d4x10 (2m blast)
Notes: Stardard Shell (default loaded round)
Rate of Fire: Twice per melee round
Payload: 60 shells.
[b]2.) MIW-20 Triple Barreled Ion Pulse Cannon:[/b]
Primary Purpose: Anti-Infantry
Secondary Purpose: Anti-Mecha
Weight: Part of the Mecha
Range: 1800 feet (548.6 m)
Mega-Damage: 1D6X10 per three blast pulse
Rate of Fire: each pulse counts as one attack
Payload: Effectively Unlimited.
[b]3.) EU-11[/b]
Primary Purpose: Assault & Anti-Infantry
Secondary Purpose: Anti-Mecha/Armor & Defense
Weight: 250pounds (112.5 kg)
Mega-Damage: 1D8 M.D. per single blast, 1D4x10 M.D.C. per five Round Burst
Number of Attacks Per Melee: Each single blast or five round burst counts as one attack.
Special Note: The EU-11 enjoys a +2 bonus to strike (in addition to other bonuses) thanks to its integral laser targeting system.
[b]4.) Battle Mace[/b]
This is a large, 12 foot (3.6m), reinforced, metal alloy mace or club.
Primary Purpose: Riot Control/Hand to Hand Combat
Mega-Damage: 1D6 M.D. is added to the normal 3D6 M.D. of a Gladiator's punch.
Number of Attacks Per Melee: Equal to Hand to Hand.
Special Note: The mace can be thrown. Range: 200ft (61m). Inflicts 2D6 M.D.
2.)Hand to Hand Combat: Built with an eye toward hand to hand combat, the Spartas Hover Tank excels at close-in scrapping against Bioroids and other mecha to giant-sized Zentraedi.
Hand to Hand Damage: Robot P.S. of 42
Restrained Punch/Forearn Shield: 1D6 M.D.
Full-Strength Punch or Shield Strike: 3D6 M.D.
Power Punch: 1D6x10 M.D. Counts as two attacks.
Tear/Pry/Crush with Hands: 1D8 M.D.
Stomp: 2D6 M.D. against targets under ten feet (3 m) tall.
Kick: 5D8 M.D.
Leap Kick: 1D8x10 M.D. Counts as two attacks
Body Block/Ram: 2D6 M.D. per 20 mph (32 km) of speed. Uses two attacks and has a 60% chance of knockdown against targets up to 50% bigger. Victims of successful knockdown lose initiative and two melee attacks.
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