
Model Type: Destroid
Class: Destroid Phalanx, SDR-04-MK XII; also known as "the Shark"
Crew: One or Two
M.D.C. by Location:
Search Light(top) - 30(whole unit)
Shoulder Joints (2) - 125 each
Missile Pods (2) - 300 each
Revealed Mini-Missile Launcher - 100
*Lower Jaw of Main Body - 206
**Main Body(head) - 345
Reinforced Pilot�’s Compartment 280
Legs(2) 250 each
Retractable Hands (2) - 40 each
*Depleting the M.D.C of the lower jaw-like area will immobilize it, preveing the short range missiles from being launched.
**Depleting the M.D.C. of the main body wiill shut the mecha down completely, rendering it useless.
Speed:
Running: 70mph (112 kmph) maximum; cruising speed about 35 mph (56 kmph)
Leaping: 40 feet (12.2m) lengthwise or 20ft (6.1m) high/up.
Climbing: Slow and difficult, with a skill ability of 20%+3% per level of pilot's experience. Add +6% if the pilot has the climing skill.
Height: 28 feet 3 inches (8.6m)
Width: 20 feet (6.1 m)
Length: 16 feet 4 inches (5m)
Weight: 37 tons fully loaded tons fully loaded.
Physical Strength: Robotic PS of 24.
Cargo: Minimal space is available in the pilot's compartment, but there is enough room behind the two for additional weapons, grenade cases and ammo boxes, and et cetera. Approximate space is 5ft by 3ft by 3ft (1.5 X 0.9 X 0.9m)
Weapon Systems
1.) Missile Pod arms:
Its main weapon. Like the earlier Phalanx, "the Shark" can fire medium or long range missiles from its barrel arms. The missile pods can rotate 360 degrees to meet any threat. All the missiles are self-guided, standard UEEF types.
Primary Purpose: Anti-Aircraft
Secondary Purpose: Assault/Defense
Range: Varies with Missile Type
Mega-Damage: Varies with missile type
Rate of Fire: Can fire missiles one at a time or in volleys of 2, 4, 6, 8, or 10. One volley counts as one attack regardless of the number of missiles. Total attacks per melee is equal to the total hands to hand attacks of the pilot.
Payload: 20 missiles per each arm, for a total of 40 (4 less than the UEF version). The missile arms can be reloaded with using special vehicles and equipment, but requires a full five minutes (20 melees).
2.) GR-101 Multiple Mini-Missile Launcher
Built into the lower head-like area to provide the mecha with short-range capabilities. These missiles are mainly intended for defense and anti-personnel. The automatic loading system replaces missiles immediately.
Primary Purpose: Defense
Secondary Purpose: Antipersonnel
Missile Type: Plasma Only. Other missiles have to be modified and reduces range by half.
Range: One mile (1.6km)
Mega-Damage: The plasma mini-missile inflicts 1D6x10 damage to a 15ft(1.5m) radius.
Rate of Fire: One at a time or in volleys of 2, 4, 6, 8, 10, 12, or 24.
Payload: 48 Launch tubes, but with reloads a total of 96 plasma mini-missiles.
Note: A high intensity LED spotlight is mounted like an eye on either side of the head. Range of the spot light is 1600ft.
3.) Hand to Hand Combat:
Possible but limited. The spindly retractable arms only have a M.D.C. of 40 each and inlict low mega-damage.
Punch 1D4 M.D.
Body Block - 1D6 M.D.
Stomp 1D4 M.D.
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