Marine Infantry O.C.C. (or Rifleman)


   The Marine Rifleman has one job: Fight. All other concerns are secondary. They undergo intense infantry training so strenuous and complete that that even Breetai, who has seen centuries of warfare, was impressed. The Infantry is first in, last out in any large scale engagement. They are the first off the drop ships and shuttle , charging into the teeth of the Invid warmachine and any other enemy that threatens the UEEF or Earth.  They can fight on any world and in any environment against any foe.

Marine Infantry O.C.C.
Rank: Start as a Private
Alignment: any, but most are idealist who follow in the footsteps of the veterans from the First Robotech War.  They tend to be principled, scrupulous, Unprincipled or Anarchist and champion the causes of freedom and justice.
Attribute Requirements: P.S. 10 , P.E. 12, A High IQ and PP are helpful, but not required.
Starting S.D.C.: 5D6+10
Bonuses: +1 on initiative, +2 to PS, +1D4 to PE., +1 to pull punch, +2 to roll with impact.

O.C.C. Skills: Basic training and Marine Infantry School skills bonuses common to all characters who take the Marine Infantry O.C.C.
Boarding Spaceship (+15%)
Body Building and weight lifting
Climbing (+10%)
Military Etiquette (+10%)
Pilot Motorcycle (+14%)
Pilot: One of Choice
W.P. Energy Pistol
W.P. Handguns
W.P. one of Choice
Hand to Hand: Expert, which can be changed and improved by some M.O.S. The best Hand to Hand skill always apply.

Basic Mecha Maintenance
Close Quarter Combat Expert
Combat Camera Specialist
Explosive Ordinance Disposal Technician
Heavy Infantry Weapon Specialist
Scout Sniper
Storm Team Basic Training

Communications: None
Domestic: Any
Electrical: Basic Electronics (+5%)
Espionage: None
Mechanical: Basic and Automotive Mechanics only
Medical: First Aid only
Military: Any (+10%)
Physical: Any (+5% where applicable)
Pilot: Any Except aircraft
Pilot Related: None
Science: Mathematics only
Technical: Any (+5%)
W.P. Any expect Starship
Wilderness: Any

Secondary Skills: Select two from the secondary skill list in the skills section of Robotech The Shadow Chronicles  RPG at levels 1, 3, 7, and 11. These are additional areas of knowledge and do not get any bonuses other than possible bonuses for having a high I.Q. All Secondary Skills start at the base skill level.


Equipment Available on Assignment: Typically issued a VR-011 Rifleman Cyclone for combat duty or while in hostile or dangerous territory. Depending on the Game Master, the military mission specific weapons, explosive ordinance, armor, ground Veritechs, vehicles, and equipment necessary to complete their mission. Infantry soldier also have access to basic ship and base facilities, computer, recreation areas, mess hall, hospital, training facilities and assigned barracks.

Monthly wages: E-2 (Private First Class) makes 1,500 credits per month.
Personal Saving: Starts at 2D6X100 Credits.

Notes: Use the Enlisted Crew O.C.C. experience chart in Robotech The Shadow Chronicles RPG.


Marine Infantry


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