Micronian Bioroid




[b]Model Type:[/b] MCB-02
[b]Class:[/b] Micronian Piloted Bioroid
[b]Crew:[/b] One

[b]M.D.C. by Location:[/b]
Head – 75
*Hands (2) – 40 each
*Shoulder Missile Bulbs (2) – 40 each
*Forearm Machine gun Bulbs (2) – 20 each
Arms (2) – 75 each
Legs (2) – 100 each
Reinforced Pilot�’s Compartment – 50
**Main Body – 200

*A single asterisk indicates small targets or places that are difficult to hit. Attackers must make a Called Shot to hit them and is -4 to strike.
**Depleting the M.D.C. of the main body will shut the mecha down completely, rendering it useless.

[b]Speed:[/b]
Running: 60mph (96 kph) maximum. Leaping: 90 feet (27 m) high and 60 feet (18.3 m) lengthwise.
[b]Height:[/b] 22 feet (7 m)
[b]Width:[/b] 10 feet (3 m)
[b]Weight:[/b] 12.5 tons

[b]Weapon Systems[/b]

[b]1.)[b]Rapid-Fire Machineguns (4):[/b]
Built into the two bulbous protrusions on each of the mecha�’s forearms are a set of automatic machineguns. These weapons are very much like the top mounted weapons of the old RDF Excalibur Destroid, but they are newer versions and a bit more compact than their predecessors. The pilot aims by pointing the arm and the two weapons on that arm fire simultaneously at the same target. Aiming is computer assisted and both arms can be used on the same target at once for double the listed damages, but only if the attacker is standing still and the target is moving slowly or is stationary (opponents are +3 to dodge).
Primary Purpose: Anti-Personnel
Secondary Purpose: Defense
Effective Range: 2000 feet (610 m)
Mega-Damage: Each twin burst does 2D4 M.D. for a short burst (counts as one melee attacks), 4D4 for a long burst (counts as two melee attacks), and 1D4x10 for a full melee burst (uses all but one melee attack/action). A paired attack using both arms inflicts double the damage.
Rate of Fire: Burst only.
Payload: Each arm has enough ammo for 100 short bursts, 50 long bursts, or 25 full melee bursts.

[b]2.)Shoulder Missile Launchers:[/b]
 Each large bulb on the top of the shoulder plate is a short-range missile launcher.
Primary Purpose: Anti-Aircraft
Secondary Purpose: Assault
Effective Range: Varies with missile type, but usually from 2 to 5 miles (3.2 to 8 km)
Mega-Damage: Varies with short-range missile type, but usually 1D6x10 for plasma, armor piercing, or high explosive warheads.
Rate of Fire: Singly or in volleys of 2, 4, 8, or all 10 per launch.
Payload: 10 missiles in each shoulder launcher for a total payload of 20 short-range missiles.

[b]3.)Bioroid Weapon Drum:[/b]
Identical to the weapon used by the Master�’s other Bioriod mecha.
Primary Purpose: Assault
Secondary Purpose: Defense
Effective range: 4000 feet (1200 m)
Mega-Damage: 5D6 per projectile. Short bursts do double damage, long bursts do x5 damage, and full melee bursts do an impressive x10 damage.
Rate of Fire: Aimed shots equal to the pilot�’s combined number hand to hand attacks per melee, or burst firing using the modern weapon proficiencies rules for automatic weapons (not machineguns).
Payload: The drum has 2000 rounds of ammunition, which provides enough ammo for 2000 aimed shots, 200 short bursts, 80 long bursts, or 40 full melee bursts.

[b]4.) Hand to Hand Combat:[/b]
Remember that these are supposed to be fast, agile mecha much like the Bioroid units that are based on, which give them additional bonuses as follows; +1 on intiative, and +1 to strike, parry and dodge.
Restrained Punch – 1D4 M.D.
Full Strength Punch – 1D6 M.D.
Power Punch – 2D6 M.D., but counts as two melee attacks.
Body Flip – 1D4 M.D.
Kick – 1D6 M.D.
Leap Kick – 2D6+2 M.D., but counts as two melee actions.
Stomp – 1D4 M.D.


  Back to Game Mechanics
  Back to Mecha
  Back to UEEF Destroids/Battloid