MBR-08-Mk.VI Spartan


Type: MBR-08_mk.VI Spartan
Class: Main Battle Robot Destroid
Crew: One

M.D.C. by Location:
Sensor Head -95
M-1255 120mm Laser Cannons (2) – 170 each
*20mm Pulse Laser Turret – 100
Rocket Launchers (2) – 125 each
Upper Arms (2) – 120 each
Forearms (2) – 200 each
*Hands (2) – 100 each
Legs (2) – 250 each
Feet (2) – 120 each
Reinforced Pilot Compartment – 200
**Main Body – 475

Speed:
Running: 120 mph
Leaping: The Spartan Mk.VI can excute thruster assisted leaps of 20 feet high or 50 feet across.
Flight: Planetside, a Spartan M.kVI�’s thrusters are used solely for jumps and balance. In space, the Spartan Mk.VI has low- powered maneuvering jets that allow it to perform limited EVA flight operations with a maximum speed of 350 mph with no combat bonuses to dodge or parry. Combat while in space flight is strongly discouraged and pilots are trained to magnetize their mecha to the hull of a larger spaceship or space station before engaging the enemy whenever possible.
Underwater: Airtight, a Destroid can walk along the bottom of a lake or sea floor up to a depth of 2,000 feet, but cannot swim or propel itself through water, speed underwater (walking) is 30 mph.

Statistical Data:
Height: 27 feet
Width: 13 feet, 9 inches
Length: 11 feet, 4 inches
Weight: 16 tons dry.
Physical Strength: Has a Robotic Physical Strength of 50.
Cargo: Just large enough for a rifle and survival pack.
Power System: Fusion reactor outputting 3,000 s/hp powered by 16 Protoculture fuel cells are remarkably efficient, providing an active combat life of one year before replacements are needed.

Weapon Systems:
1. M-1255 120mm Laser Cannons (2): The primary energy weapon, and the most obvious design addition, are the spartan�’s two heavy, shoulder-mounted laser cannons. Capable of firing independently or fire-linked, they can elevate up to 45 degrees alone, and can be rotated 180 degrees and a full 90 degrees in elevation through maneuvering of the robot�’s torso. These are light anti-armor weapons that also work in medium to close-range combat.
Primary Purpose: Anti-Armor and Anti Mecha
Secondary Purpose:  Anti-Aircraft
Weight: Not Applicable, part of the Spartan�’s Chassis.
Range: 5 miles
Mega-Damage: A single shot from one cannon does 1D6 x10 M.D. Firing both cannons at the same target counts as one attack and does 2D6x10 M.D.
Rate of Fire: Each cannon can only be fired twice per melee round. Each single or dual blast uses of of the pilot�’s melee attack.
Payload: Effectively Unlimited.

2. 20mm Pulse Laser Turret: A chest-mounted laser turret gives the Spartan more close-in fighting capabilities, and serves as an anti-personnel weapon. Its high rate of fire allows it to saturate small targets, like Invid Cougar Inorganics, with laser fire, giving it protection from small units that could be too maneuverable for its deadly fists and feet.
Primary Purpose: Anti-Personnel.
Secondary Purpose: Defense
Weight: Not applicable, part of the Spartan�’s chassis
Range: 2,000 feet.
Mega-Damage: Each laser does 2D6 M.D. for a total of 4D6 M.D. on a dual blast. The turret can fire dual pulse blasts of 1D4x10 M.D., which also count as one attack. The pilot may also choose to spray the area immediately in front of the mecha, out to 1,000 feet, with laser fire, doing 1D6 M.D. to anyone, friend or foe, that fails to dodge. This laser suppression fire counts as two melee attacks.
Rate of Fire: Each single, dual or pulse blast counts as one of the pilot�’s attacks. Laser suppression fire counts as two attacks.
Payload: Effectively unlimited.

3. RDS-6 Rocket Launchers (2): located in the chest, below the laser cannons. These rocket launchers are revealed by a cover plate that swings down when firing. Each launcher can fire up to six 70mm rockets each per volley and are fed from an internal magazine. The high-capacity and high firing rate of this launcher adds to the mid-range firepower of the Spartan.
Primary Purpose: Anti-Aircraft and Anti-Personnel.
Secondary Purpose: Anti-Armor/Anti-Mecha.
Weight: Not applicable, each missile weighs about five pounds.
Type: High Explosive Armor Piercing HEAP mini-missiles
Range: One mile.
Mega-Damage:  with inflict 1D4x10 M.D. each.
Rate of Fire: singly or in volleys of 2, 4  or 6. One volley , no matter how many missiles are in it count  as one of the gunner�’s melee attacks.
Payload: 24 total; 12 mini-missiles per each launcher.
Right: /1/ /2/ /3/ /4/ /5/ /6/ /7/ /8/ /9/ /10/ /11/ /12/
Left:  /1/ /2/ /3/ /4/ /5/ /6/ /7/ /8/ /9/ /10/ /11/ /12/

4. EU-13 80mm Pulse Beam Cannon
Primary Purpose: Air to Air Combat
Secondary Purpose: Ground Attack
Weight: 500 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 4D4 MD single shot, 1D4X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.

5. Hand to Hand Combat: The Spartan Mk.VI excels at close quarters combat. As such, its hand to hand combat capabilities are the best among all the Destroids and exceed the capabilities of most other mecha as well.
Attacks per Melee: See bonuses, below.
Mega-Damage from Hand to Hand Combat:
Punch/Forearm Strike: 1D6 M.D. on a restrained punch. 4D6 M.D. on a full strength punch 1D6x10 M.D. on a power punch (counts as two attacks)
Kick: 3D8 M.D.
Stomp Attack: 3D6 M.D. but target must be 10 feet tall or smaller.
Power Kick and Jump Kick: 1D4x10 M.D., but each of these attacks counts as two melee attacks.
Body Block/Ram: 3D6 M.D., and there is a 60% chance of knocking down an opponent of equal size, up to 50% larger, as well as smaller opponents off their feet. The victim loses initiative and two melee attacks. The attack must be done at a full run and takes up two of the Destroid�’s melee attacks.


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