
Model Type: Destroid
Class: Destroid Tomahawk MBR-04-VII series
Crew: One or Two
M.D.C. by Location:
Tri Laser Head 100
Laser (of head) (3) 30 each
GR-100 Mini-Missile Launchers (2) 150 each
Missile Pods on shoulders (2) 125 each
Particle Beam Forearm (1) 150
Hands (2) 75 each
Right Forearm (1) 150
Upper Arm (2) 105 each
Legs (2) 250 each
Main Body 475
Reinforced Pilot�’s Compartment 200
Depleting the M.D.C. of the head will disable the lasers (none can shoot).
Depleting the M.D.C. of the main body will shut the mecha down completely, rendering it useless.
Speed:
Running: 75mph (121 kmph) maximum; cruising speed about 35 mph (56 kmph)
Leaping: 80 feet (27 m) lengthwise or 40 feet (12.2m) high/up.
Climbing: Is possible but awkward, with a skill ability of 30% +3% per level of the pilot�’s experience. Add 10% if the pilot has the climbing skill.
Height: 26 feet (10.97 m)
Width: 18 feet (5.6 m)
Length: 11 feet 2 inches (3.4m)
Weight: 20.6 tons fully loaded.
Physical Strength: Robotic Strength equal to PS 36
Cargo: Minimal space is available in the pilots compartment, but there is enough room behind the two for additional weapons, grenade cases and ammo boxes, and et cetera. Approximate space is 5ft by 3ft by 3ft (1.5 X 0.9 X 0.9m)
Weapon Systems
1.)Particle Beam Cannon, PBC-12:
Comprises the left arm. The beam cannon is the Excaliber�’s most powerful, and long range, weapon.
Primary Purpose: Assault/Defense
Effective Range: 10,000ft, nearly 2 miles (3 km)
Mega-Damage: 5D10 +25 per blast
Rate of Fire: Four times per melee maximum
Payload: Effectively unlimited
2.)Head Lasers:
Three laser are built into a head-like housing. Each can turn in a 90 degree arc (up and down) and can be controlled and fired independently or simultaneously. Independent control means that only one laser can be fired (any of the three) and can be rotated to any position, without disturbing the other two. Simultaneous means that all three move and fire at once.
Primary Purpose: Assault
Effective range: 4000 feet (1200 m)
Mega-Damage: one blast does 3D6 M.D. three simultaneous blasts directed at the same target inflict 1D6 X10 M.D. and counts as one attack.
Rate of Fire: Equal to the pilot�’s combined number of attacks.
Payload: Effectively unlimited
3.)GR-100 Mini-Missile Launchers:(2)
Mounted above and behind each of the shoulders is a mini-missile launcher system with automatic reload. The cap flips up to reveal six missiles which can be fired in volleys of two or all six. The mini-missile is immediately replaced the moment it is launched. The additional missiles are housed in the length of the launcher attached to the back.
Primary Purpose: Assault
Secondary Purpose: Anti-Aircraft
Missile Type: Any mini-missile except plasma, but fragmentation and/or high explosive are standard issue.
Mega-Damage: Varies with missile type
Effective Range: About a mile
Rate of Fire: volleys of 2, 4, 6. Remember, a volley counts as one attack regardless of the number of missiles in the volley.
Payload: 18 mini-missiles per each launcher for a total of 36.
Note: the mini-missiles cannot be launched when the larger shoulder missile pod�’s are being used. The shoulder pods protective lid blocks the mini-missile launcher. If the mini-missiles are launched while the shoulder pod is in use, it will damage the lid (80 M.D.C.) and has a 50% chance of wrecking the firing mechanism of the GR-100 launcher (will not Fire).
4.)A Missile Launcher Pod:(2)
Is mounted on each shoulder. The missile compartments/launchers are heavily armored, protecting the missiles from detonation by enemy fire. The missile pods also serve to protect the shoulder joints. Player�’s note: these are identical to those on the RDF Excaliber MK-VI
Primary Purpose: Assault/Defense
Secondary Purpose: Anti-Aircraft
Missile Type: Standard REF short range guide missile. Specific types of warheads vary with the situation. Since it will generally be going into a heavy combat environment, armor piercing and plasma are the standard issue.
Mega-Damage: Varies with missile type
Rate of Fire: One at a time or in volleys of 2 or 4 per each melee attack
Payload: Each missile pod contains 12 short range missiles, for a total of 24
Note: the mini-missiles cannot be launched when the larger shoulder missile pod�’s are being used. The shoulder pods protective lid blocks the mini-missile launcher. If the mini-missiles are launched while the shoulder pod is in use, it will damage the lid (80 M.D.C.) and has a 50% chance of wrecking the firing mechanism of the GR-100 launcher (will not Fire).
5.) Hand to Hand Combat:
Punch 2D6 M.D.
Body Flip 1D4 M.D.
Body Block 1D6 M.D.
Stomp 1D4 M.D.
6.) Optional Use of Hand Held Weapons:
EU-13 80mm Pulse Beam Cannon. See Alpha Fighter
GU-11 55mm Triple Barreled Rotary Cannon. See VF-1 Series Veritech Fighters
EU-11 30mm Laser Gun Pod. See Spartas Hovertank
EP-20 20mm Laser Gun Pod. See VFA-8 Logan
Shock Baton. See UEEF Spartan (Macross)
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