HWR-01-MK III Little Monster


Model Type: MAC "Little Monster" Destroid
Class: Destroid HWR-01-MK III
Crew: Two or Three

M.D.C. by Location:
Three Main Cannons - 100 each
Forearm Partical Beam Cannons (2) - 100 each
Upper Arms(2) - 75 each
Forward Missile Pod(1) -
Drum Bombs (2) - 100 each
Leg(2) - 200 each
*Main Body - 450
Reinforced Pilot's Compartment - 350

  *Depleting the M.D.C.  of the main body will shut the mecha down completely, rendering it useless.

Speed:
Running: 45mph (72 kmph) maximum; cruising speed about 30 mph (48 kmph)
Leaping: Impossible
Climbing: Is possible but awkward, with a skill ability of 30% +3% per level of the pilot�’s experience. Add 10% if the pilot has the climbing skill.
Height: 48 feet 6 inches (14.8 m)
Length: 41 feet (11.6m)
Width: 38 feet (12.5 m)
Weight: 110  tons fully loaded.
Physical Strength: Robotic Strength equal to 51.
Cargo:  A spacious 8ftx6ftx6ft (2.4m x 1.8m x 1.8m) area is available for storage.


Weapon Systems

1.) Three 40cm Automatic Cannons:
   Mounted on top of the main body.  The two top guns are positioned and fired simultaneously as a dual system.  The third cannon can be operated independently from the other two cannons or locked in with the two and all three fired as one (all hit the same target).  The cannosn can be positioned in a 45 degree arc (up and down).
Primary Purpose: Long Range Assault
Secondary Purpose: Anti-Aircraft/Fortification
Effective Range: 10 miles (16km); minimum effective range is 600 feet(183m).
Mega-Damage: 2D6x10 M.D., Dual Blast 4D6x10 M.D., Triple blast 6D6 M.D., Blast radius is approximately 20ft (6.1m).  Simultaneous blasts (2 or 3 rounds) all strike the same target, but count as one melee attack(volley).
Rate of Fire: Equal to gunner's combined hand to hand melee attacks.
Payload:  Each cannon can fire 30 rounds with only a 10 round reload ammo capacity.


2.)Particle Beam Cannons, PBC-20
   Comprises of the forearms of the M.A.C. III.  Each can fire individually or simultaneously.  Both can rotate in a 180 degree semicircle, enabling the "Little Monster" fire straight up and directly behind it.
Primary Purpose: Anti-Aircraft
Secondary Purpose: Assault and Defense.
Range: 5 miles, minimum effective range 4500 feet.
Mega-Damage: one blast does 3D6x10 M.D. dual simultaneous blasts directed at the same target inflict 6D6 X10 M.D. and counts as one attack.
Rate of Fire: Equal to the pilot�’s combined number of attacks.
Payload: Effectively unlimited

3.)Front Mounted Missile Pod: (2)
   Comprises of six [i]medium range[/i] missiles.
Primary Purose: Anti-Aircraft
Secondary Purpose: Assault & Defense
Missile Type: Any mini-missile except plasma, but fragmentation and/or high explosive are standard issue.
Mega-Damage: Varies with missile type
Effective Range: About a mile
Rate of Fire: volleys of 2, 4, 6. Remember, a volley counts as one attack regardless of the number of missiles in the volley.
Payload: 18 mini-missiles per each launcher for a total of 36.
Note: the mini-missiles cannot be launched when the larger shoulder missile pod�’s are being used. The shoulder pods protective lid blocks the mini-missile launcher. If the mini-missiles are launched while the shoulder pod is in use, it will damage the lid (80 M.D.C.) and has a 50% chance of wrecking the firing mechanism of the GR-100 launcher (will not Fire).


4.) Two Drum Bombs:
   Mounted in the front of the M.A.C. III.  Each is protected by a heavy top shield, plus the cylindrical bomb encasement has 125 M.D.C. to prevent detonation by enemy attack. [b]Note:[/b]A direct shot at the bombs must be a called shot and is minus 4 to strike).  The bombs can be released at any time, dropping to the ground.  They are not propelled by any means, so the M.A.C. III Pilot should allow himself enough time to get out of the blast radius.  The bombs have a timer that can be programmed, for the crew compartment, for 10 seconds to 90 minutes.
Primary Purpose: Assault on enemy installations.
Secondary Purpose: Self-Destruction
Weight: 2 Tons each
Bomb Type:  Plasma; M.D.C. of the released bomb-10.
Mega-Damage: One bomb will inflict 1D6x1000 M.D. to everything in a 500ft(152.5m) area and 1D6x100 M.D. to an additional 1000ft(305m) beyond that.
Rate of Fire: Can drop one or both.  Counts as one melee attack.
Payload:  Two bombs.

5.) Hand to Hand Combat:
Combat is limited
 Body Block - 3D6 M.D.
 Bunts - 6D6 M.D.
 Stomps - 3D6 M.D.


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