Domestic Skills

Note: Characters can attain professional quality by selecting the same domestic skill twice. Add a one time bonus of +10% and note that the end result is of superior quality.

Brewing: Basic. This is the making of fermented alcoholic beverages from grains or fruits and specifically includes wine, mead, ale, beer and moonshine, as well as common teas, coffee, lemonade, and similar types of prepared drinks. Stronger types of alcohol, such as brandy, rum, and whiskey, are not included, nor are champagnes or fine wines. The first percentile number indicates the chance of success (a failed roll means an undrinkable concoction). The second indicates the quality of the brew: the lower the number rolled, the tastier the drink. Base Skill: 25%/30% +5% per level of experience. Adds a +5% to Holistic Medicine if the skill is known.

Cook: Skilled in selecting, planning and prepping meals. A cooking roll failure means that the food is not properly prepared. It is edible but tastes lousy(greasy, too spicy, sickeningly sweet, sour, burnt, leaves a bad aftertaste in the mouth, etc.) Base Skill: 35% +5% per level of experience.

Dance: A practiced skill in the art of dancing, the character is especially smooth and graceful; a joy to dance with. Can learn new dance steps/moves much more quickly than somebody who cannot dance. Base Skill: 30% +5% per level of experience.

Fishing: The fundamental methods and enjoyment of the relaxing sport of fishing. Areas of knowledge include the use of lures, bait, poles, hooks, lines, and the cleaning and preparation of fish for eating. Also includes a basic knowledge of freshwater fish, their habits, behavior and what they taste like prepared for eating. Base Skills: 40% +5% per skill level of experience.

Gardening: This skill offers a basic understanding of plant care and aesthetic garden design as well as the ability to grow garden crops, and the skill to create beautiful, decorative gardens with flowers, plants, shrubs, trees, and decorative rocks that create a feeling of tranquility and harmony with nature. This skill can be practiced by anyone. Base skill: 36% + 4% per level of experience.


Play Musical Instrument: The individual has learned to play a particular instrument with a fair amount of skill. The sound is generally pleasant (except when a bad roll is made). Note that each specific instrument requires a separate selection of this skill. For example: A character who wants to play the guitar, violin, and harmonica must select the Play Musical Instrument skill three different times. Base Skill: 35% +5% per level of experience.

Recycle: Knowledge about materials and scraps that have value when recycled, and methods of collecting, cleaning and storing recycled goods. Recycling typically includes paper, lumber, plastic, glass, aluminum (cans etc.), scrap metal, electrical wiring, circuit boards, and spare electronic and machine parts. Note: If the character also has basic mechanics (or a superior mechanical skill) he can strip down a damaged machine of its basic component parts and knows what to gather to make useful materials to repair an existing machine or build something new. Includes a rudimentary understanding of metallurgy. Bonus: +5% to salvage skill. Base skill: 40%+5% per level of experience.

Sewing: The practiced skill with the needle and thread to mend clothing, do minor alterations, and layout, cut and sew simple patterns. This is not a tailoring ability, but can become tailoring if the player selects this skill twice. Base skill: 40%+5% per level of experience.

Sing: The simple ability to read music and carry a pleasant tune. Base skill: 34%+5% per level of experience.

Wardrobe & Grooming: This skill represents a knowledge of clothing, cosmetics, hair style, perfume, walking, talking and how one carries him or herself to create a particular look for himself. In short,this is how to dress to kill or make the right impression. The character keeps an eye on fashion and trends. Bonuses: +1 to the P.B. attribute when dressed to impress, as well as +2% bonus to the skills of Disguise, Impersonation, Performance, Undercover Ops and Seduction. Base Skill: 50% +4% per level of experience.



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