VFH-10B AJAX  Armored Assault Helicopter




Model Type: VFH-10B
Class: Single Seat, All Weather Multi-Role Variable Assault Helicopter
Crew: One.

M.D.C. by Location:
  *Sensor Head/TADs Pod - 95
  *Mast Mounted Radar Pod - 50
  Arms (2) - 100 each
  Hands (2) - 35 each
  Arm Thrusters (2) - 55 each
  Legs(2) - 125 each
  **Tail Section - 150
  **Tail Fins (3) - 45 each
  **NOTAR Thrusters (3) - 55 each
  ***Rotor Blades(4) - 65 each
  ***Rotor Mast - 70
  ****Wings (2) - 125 each
  Main Engines (2) - 140 each
  Arm Mounted Pulse Laser (1 per arm) - 50 each
  Forward/Head Laser - 70
  Reinforced Pilot's Compartment - 150
  *****Main Body - 400

  * Destroying the TADS Sensor Pod/Head or mast mounted radar pod will knock out most of the mecha's sensors.  Radar range is reduced to 10 miles(16km) long-range radio and laser communications are lost and the laser targeting system is destroyed.  All of this leaves the mecha with no initiative or Perception bonuses and it fights at -3 to strike, parry, dodge, disarm and pull punch.
  ** Destroying the tail section, the NOTAR thrusters or two or more tail fins sends the mecha out of control and unable to fly in fighter or helicopter mode until repaired.
  *** Destroying two or more rotor blades or the rotor mast itself will send the mecha out of control and unable to fly in helicopter mode until the mast/blades are fixed or replaced.
  **** Destroying one wing reduces all bonuses and speed by half in helicopter mode and the mecha is very unstable in jet mode, but still flyable.  Destroying both stabilizers sends the mecha out of control.  The mecha is unable to fly until the wings are repaired/replaced.
  NOTE: Items marked by 1-4 asterisks are difficult targets to hit, requiring the attacker to make a "Called Shot" with a penalty of -2 to strike.
  ***** Depleting the M.D.C. of the main body destroys the mecha, rendering it totally useless.

Speed:
Fighter Mode:
  Sea Level: 625mph (1000kmph)
  33000 feet (10000m): 1037mph(1660kmph) or Mach 1.3
  Space: 2450mph(3920km) or Mach 3.1
Helicopter Mode: 241 mph(386kmph)
Battloid Mode(Flying): 188
   Running: 35mph (56kmph)
   Leaping: 75 feet(23m) up or across unassisted.  400 feet (91.5m) with jet assistance.

Statistical Data:
  Fighter Mode:
    Height: 9.8 feet (3m)
    Length: 29.5 feet (9m)
    Wingspan: 22.6 feet (6.9m)
  Helicopter Mode:
    Height: 10.5 feet (3.2m)
    Length: 29.5 feet (9m)
    Wingspan: 22.6 feet (6.9m)
    Rotor Span: 23.3 feet (7.1m)
  Battloid Mode:
    Height: 29.2 feet (8.9 m)
    Length: 8.2 feet (2.5 m)
    Wingspan: 9.2 feet (2.8 m)
    Rotor Span: 23.3 feet (7.1m)
  Weight: 16.8 tons (dry)
  Physical Strength: Robotic P.S. of 40
  Cargo: There is a small space big enough for a survival pack and a side arm.
  Power System: One miniaturized, high output Monument Propulsion Labs fusion reactor burning SLMH-V.  The reactor powers two MPL dual mode fusion turbofans designed specifically for the AJAX.  In fighter mode these engines act as traditional jet engines producing thrust through vectored thrust nozzles for operation in atmosphere as well as space.  In helicopter mode, the engines switch to turbo shaft, operation each producing 6300 horsepower and driving the rotor through a heavy-duty transmission.  Anti-torque (rotation) force is supplied by a NO TAil Rotor system powered by the turbo-fans.  The NOTAR system obviates the need for a tail rotor by using jet thrust to provide anti-torque force.  Two small rocket thrusters are mounted in the forearms and grant the mecha short bursts of speed in fighter and helicopter mode (speed is increased by 20% for 1D4 rounds until the rockets need to coll down.  Cool down takes about 15 minutes).
  Range: The AJAX carries enough SLMH-V to operate continuously for seven days, although standard procedure calls for refueling after every sortie.

Weapon Systems:
1. LLW-20 20mm Pulse Laser:
  This weapon is mounted beneath the TADS pod in fighter and helicopter mode, and in the head in battloid mode.  It can only be fired in helicopter mode.
  Primary Purpose: Air-to-Air/Air-to-Ground Combat
  Secondary Purpose: Anti-Missile and Anti-Personnel
  Range: 2000 feet (609.6m)
  Mega-Damage: 2D4 M.D. for a single blast, 4D4 M.D. for a burst.
  Rate of Fire: Each blast uses one of the pilot's melee attacks.
  Payload: Effectively unlimited, tied to the mecha's reactor.

2. IWS-40 40mm Ion Pulse Weapon Pod
  The AJAX uses this heavy-duty, 40mm Ion gun pod as its primary weapon in battloid mode.  It can be attached to either arm per the pilot's preference, has decent range, and the weapon packs a wallop that gives the AJAX a punch equal to its Bioroid opponents when in Battloid mode.  Two weapons one on each arm can be mounted in special circumstances.
  Primary Purpose: Assault adn Anti-Aircraft/Mecha
  Secondary Purpose: Air-to-Air Combat
  Range: 2000 feet (609.6m)
  Weight: 330 pounds (148.5kg)
  Mega-Damage: 1D6x10+10 per pulse.  Double if two weapons are used (one on each arm) and fired simultaneously at the same target.
  Rate of Fire: Each blast uses one of the pilot's melee attacks.
  Payload: Effectively unlimited, tied to the mecha's reactor.

3. Wing Mounted Hardpoints (4):
  Each wing has two hard points to carry short- and medium-range missiles or multiple launch ordnance pods loaded with 70mm rockeets/mini-missiles.  Each hard point can mount 1000 pounds (450kg) of ordnance.  Weapons mounted on these hard points can be fired in any mode.
  Primary Purpose: Ground Attack
  Secondary Purpose: Anti-Installation/Anti-Mecha
  Range: By Missile Type
  Mega-Damage: By missile type
  Rate of Fire: In volleys by loadout.
  Payload: 1 medium range missile, 3 short range missiles or 1 MLOP.

4. Hand to Hand Combat:
  The AJAX performs well in close combat.
  Restrained Punch/Forearm: 1D4 M.D.
  Full Strength Punch: 2D6 M.D.
  Power Punch: 4D6 M.D.; counts as two attacks.
  Kick: 3D8 M.D.
  Leap Kick: 5D8 M.D.; counts as two attacks.
  Stomp: 2D4 M.D. against targets underneath 11 feet (3.3m) tall.
  Body Block/Ram: 1D8 M.D. per 20mph(32kmph) of speed.  Uses two attacks and has a 60% chance of knockdown against targets up to 50% bigger.  Victim knocked down loses initiative and two melee attacks.

Special Bonuses:  +1 to initiative, +2 to strike (hand to hand and ranged weapons), +2 to parry and dodge, +2 to auto-dodge while flying in fighter mode, +1 to roll with punch/impact.  These bonuses are in addition to any bonuses from the MECT: AJAX skill.

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