We will be using the Pathfinder rules for this game. Don't worry, though�for those of you who do not own the Pathfinder rulebooks or otherwise have access to it, you can find a link to the unofficial references. The website should have everything you need to know.

If you are not up on the Pathfinder rules, please review them via the reference link and make sure you'll be alright with them before getting into serious character design.

If You Need Help:
Wondering what to play? Lots of good ideas and helpful processes for both veterans and newbies, alike, can be found here!

On the subject of prestige classes: They will be allowed when a PC qualifies; however�both prestige classes and unusual base classes or multiclass combinations (i.e., those from the Advanced Player's Guide, or any others not in the Core Rulebook) must be approved by me.

Any official Paizo content/material is (broadly) valid, except as noted below. No other 3E/3.5 or 3rd-party material will be allowed. Reasonable alterations or substitutions to existing material may be permitted on a case-by-case basis.

A note on alignment: Evil and chaotic characters are welcome*; I do not ban alignments that some people find difficult to control or identify with, but I do require that players with characters of those alignments enact them maturely, responsibly, and creatively. Don�t be that chaotic neutral or chaotic evil stereotype that every gamer on the Internet hates to have in their game!

That being said, please be aware that I do pay attention to the personality and moral compass of characters. Since this is a long-term game, you will have plenty of opportunity to establish, demonstrate, maintain, and evolve a PC, and fellow players will certainly not only notice trends in their behavior, but also occasions when a PC breaks character. Make sure to select an alignment you can live with, or plan to be flexible, but either way, applicants are hereby warned that I do not consider TV Tropes and similar sites to be reputable sources for determining how the various alignments should be played. Your alignment will shift based on your actions and decisions during the game, so you will have the opportunity to change it and to roleplay those changes appropriately throughout the story. Actions unreasonably out of alignment for a character will be punished by deductions from experience awards�no rushing from neutral good to chaotic evil because that's the alignment you want to be, and you think that kicking a defenseless baby in the teeth is the quickest way to get there! PCs should demonstrate gradual growth and philosophical adaptation to their environment and experiences as they move toward new alignments (or maintain their current ones).

Finally, I readily allow characters from various age groups�you shouldn't feel restricted to playing perfect-bodied, hale adventurers in their prime when you can just as easily play nearly anything from a teenage pickpocket to the classic gray-bearded wise man. Remember, even a remote village can have a wide variety of locals! Talk with me about playing younger or older characters, including the use of the rules presented in Ultimate Campaign for youthful PCs; but, be sure to play responsibly. While I do allow characters below the age of 18 in this game, I must be sure that players have no intention of violating RPoL's policies regarding Adult-rated games with such characters.

This means that PCs younger than 18 years (or who act recognizably younger, are mentally younger, etc.) cannot, under any circumstances, be involved in roleplay which violates site policy. Players who disregard this rule and attempt to roleplay graphic sex, violence, etc., with young characters (as opposed to very briefly implying such before "cutting away" without firm detail of any kind) will be reported to site administrators immediately, and subsequently banned from the game even if they are not banned from the site.


The Crunchy Stuff

  1. Starting level is 1st 4th.

  2. Human should be considered the default race, but nonhuman races are allowed, pending consultation with and approval by me. All new incoming characters must be human.

  3. No spontaneous spellcasters. No druids, magi, ninjas, samurai, vigilantes, or witches. No occult or unchained classes. Barbarians, monks, and spellcasters in general (and hybrid spellcasters specifically) will receive less consideration.

  4. *We are currently not accepting any new applications for characters who begin with an evil alignment.

  5. Stats are generated using "focus and foible." Everyone gets one free 16 in an attribute of their choice (your "focus"), and one 8 (your "foible"). Your remaining scores are generated by rolling 4d6 four times, dropping the lowest die each time. If you get "unplayable" rolls, considerations can be made; just approach me.

  6. Hit points are maximum at 1st level, then rolled normally at further levels.

  7. Roll as normal for your class's starting wealth; if you get less than the average, take the average. All new incoming characters will have appropriate gear assigned to them after being admitted to the game, the total value of which will not exceed the average wealth for a character of 4th level.

  8. Everyone will begin play knowing how to speak the language of your nation of origin in place of "common," as well as being able to read and/or write it, as appropriate for the individual character.

  9. Everyone gets 2 traits at creation, one of which must be a campaign trait which should heavily influence your initial concept. Regional and religion traits, as well as campaign-specific traits, must be approved by me in order to make them fit the setting.

  10. Hero Points are enforced in this game. All PCs begin with 1 Hero Point, and may receive a bonus second Hero Point (for a total of 2), at my discretion, as an award for significant contributions to world and setting development during the initial stages of the game. Hero Point feats are viable.

  11. Called shots are enforced in this game; rules may be found in Ultimate Combat (p193). Called shot feats are viable.

  12. Insanity is enforced in this game; rules may be found in GameMastery Guide (p250).

  13. Drawbacks are allowed, but not required. If you wish to overcome a drawback through play, speak to me.

  14. We will use the fast experience advancement track for this game.

  15. Finally, we will use the GameMastery Critical Hit and Critical Fumble card decks in this game.