Proximity
Proximity determines how many targets, how big of an area, and how far an effect can reach.
You must first select whether the effect targets a limited number of targets or whether it targets all applicable targets within an area.
NUMBER OF TARGETS
So long as you can perceive your targets directly (and not through remote viewing such as a video device or scrying spell), you can affect up to a number of them equal to (Control + Effort invested in this aspect)2.
| Example: |
| If you had a Control rank of 3 and spend 2 Effort on increasing your Proximity with an effect that targets a limited number of targets, you could affect up to 25 targets. Your base Proximity is 3 because your Control rank is 3 and adding 2 Effort to it increases it to 5. 5 multiplied by 5 is 25. |
TARGETED AREA
If you target an area, you must choose a shape: burst, cone, cylinder, emanation, or line.
If you target a Conical area emanation from you (like a dragon's breath or flamethrower) you can affect an area up to (Control + Effort)3 yards/meters in length and width at the largest part of the cone.
If you target a Burst or Emanation (roughly spherical in shape) the radius is half this large.
If you target a Cylinder or Line, the length is 20 times this large while the depth and width is 1/20th as large.
RANGE
The maximum range at which you can cast your effect is determined by your Mobility rank + Effort invested in proximity.
*If targeting a limited number of creatures rather than an area, you can spend +1 effort to target them remotely and sympathetically including via seeing them through a video camera, scrying spell, or even through dimensions and parallel universes if there is an open iris or portal. This applies the Sympathetic type to the effect and increases its effective range as if you'd spend +10 effort to enhance its range.
TYPES OF TARGETS
Normally effects you create affect all creatures and objects that could possibly be affected by whatever it does. For 1 Effort, you can put stipulations and conditions that make the effect only affect certain types of targets or only targets within certain conditions.
TARGET
You must select a target
- Area: (Potency)2 yards/meters.
- Number of targets: (1 + Potency)2 Size-worth of creatures within range.
EFFECT
Damage (pick 1: alacrity, focus, or health): (Potency) fatigue damage (-1 for nonlethal, -2 for lethal, -3 for mutilation), -2 if affecting two pools, -4 if affecting all 3
Duration: 1 Potency = 1 round, 2 = 3 rounds, 3 = 1 minute, 4, = 3 minutes, 5 = 10 minutes, 6 = 30 minutes, 7 = 2 hours, 8 = 6 hours, 9 = 24 hours, 10 = 1 week, 11 = 1 month, 12 = 1 year, 13 = 1 decade, 14 = 1 century, 15 = 1 millennia, 16+ = permanent.
Healing (Health only): (Potency) fatigue damage (-1 for nonlethal, -2 for lethal, -3 for mutilation)
Range: Area x 10 x dice
Virility: 1 + dice is the number of successes needed to resist to end the effect. Only one resistance roll can be attempted every interval. An interval is 1 round if the duration is 3 minutes or less or 1 minute if its 10 minutes or 30 minutes. If the duration is longer, the interval is always 1 time size smaller: permanent-->millennia-->century-->decade-->year-->month-->week-->day-->hour-->minute.
Weight Created: Rank2 x 2 lbs./1 kg for rare/precious substance, x10 for uncommon, x100 for common
Weight Moved: Rank2 x 20 lbs./10 kg for anything, x10 for uncommon, x100 for rare