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Permanence




Permanence determines how long your effect lasts. By default, your permanence is equal to your Knowledge (or less if you choose). If the effect targets only yourself, you can use Resilience instead.

Practice + EffortPermanenceIntervalCasting Time
1Instant-Free Reaction
2Until end of current turn-Reaction or Free
3Until end of next turn-Minor
41d4+1 rounds1 roundMajor
51 minute1 round1d4 +1 rounds
63 minutes1 roundAs permanence -1
710 minutes1 minute
830 minutes1 minute
92 hours10 minutes
106 hours10 minutes
111 day1 hour
121 week1 day
131 month1 week
143 months1 week
151 year1 month
163 years1 month
171 decade1 year
183 decades1 year
191 century1 decade
203 centuries1 decade
211 millennia1 century
223 millennia1 century
2310 millennia1 millennia
24permanent10 millennia

*Normally, a saving throw against an effect ends it early made every interval. You can add effort increasing the number of saves needed to end the effect by the amount of effort invested in this adjustment.

CONDITIONS
For 1 Effort, you can put stipulations and conditions that will end the effect early and even state how long or how much of those conditions will end it. For example, you could say that condition A, B, and C must be combined to end the effect entirely but getting only one of them will still reduce another aspect of it by a certain amount as you see fit.


MAX DURATION
If target level is equal to or greater than (rank * 2), then 1 round per rank is the max (save ends). If it is lower, the duration is 1 minute (1 save/round) for 1 level lower, 10 minutes (1 save/minute) for 2 levels lower, 2 hours (1 save/10 minutes) for 3 levels lower, and 24 hours (1 save per 2 hours) for 4 or more levels lower. Save always ends made 1 per interval.