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Practices




You begin with 6 practices at rank 1. You have 6 points to increase them to a maximum of 5 each.

PracticeDescriptionEffect
ControlCommand, control,  manipulate, or moveRoll2 meters/yards; (Roll - target's level)2 = duration;
CreationCreate, compile, fix, heal, restoreRoll2 weight; Roll = hit points; (Roll - target's level)2 = duration
DestructionDamage, debuff, degrade, destroyRoll2 meters/yards; Roll =  hit points
KnowledgeDiscover or manipulate information or appearancesRoll = points distributed to bonuses to certain rolls
MobilityAccuracy, mobility, movement, speed, stealthRoll2 * 2 meters/yards
ResilienceArmor, buff, defend, durability, hardness, recovery, resistanceRoll = damage reduction; Roll = hit point recovery