Potency
Potency determines how much damage, healing, hardness, armor, conditions, etc. you can create with your effect.
If the effect is a physical buff or healing, Creation is your base potency.
If the effect is a physical debuff or damage, Destruction is your base potency.
If the effect is purely mental or spiritual, you use Knowledge as your base potency.
If the effect only affects yourself and creates no movement, you can use Resilience as you base potency.
If the effect primarily only creates movement, you can use Mobility as you base potency.
If the effect primarily only creates or manipulates concealment, cover, skies, or terrain, you can use Control as you base potency.
Your total Potency is the amount of condition you create. Whether you're injuring foes, blinding them, confusing them, charming them, healing allies, creating difficult terrain or walls, moving objects, etc. your potency determines the amount of defeat you can impose or victory you can gain if the effect is successful.
Targeting foes is imposing defeat on those specific targets. Creating area effects can create defeat on the enemy team or accumulate victory for your own team.
EFFECT
Damage (pick 1: alacrity, focus, or health): (Potency) fatigue damage (-1 for nonlethal, -2 for lethal, -3 for mutilation), -2 if affecting two pools, -4 if affecting all 3
Duration: 1 Potency = 1 round, 2 = 3 rounds, 3 = 1 minute, 4, = 3 minutes, 5 = 10 minutes, 6 = 30 minutes, 7 = 2 hours, 8 = 6 hours, 9 = 24 hours, 10 = 1 week, 11 = 1 month, 12 = 1 year, 13 = 1 decade, 14 = 1 century, 15 = 1 millennia, 16+ = permanent.
Healing (Health only): (Potency) fatigue damage (-1 for nonlethal, -2 for lethal, -3 for mutilation)
Range: Area x 10 x dice
Virility: 1 + dice is the number of successes needed to resist to end the effect. Only one resistance roll can be attempted every interval. An interval is 1 round if the duration is 3 minutes or less or 1 minute if its 10 minutes or 30 minutes. If the duration is longer, the interval is always 1 time size smaller: permanent-->millennia-->century-->decade-->year-->month-->week-->day-->hour-->minute.
Weight Created: Rank2 x 2 lbs./1 kg for rare/precious substance, x10 for uncommon, x100 for common
Weight Moved: Rank2 x 20 lbs./10 kg for anything, x10 for uncommon, x100 for rare