Permanence
Permanence determines how long your effect lasts. By default, your permanence is equal to your Knowledge (or less if you choose). If the effect targets only yourself, you can use Resilience instead.
*Normally, a saving throw against an effect ends it early made every interval. You can add effort increasing the number of saves needed to end the effect by the amount of effort invested in this adjustment.
CONDITIONS
For 1 Effort, you can put stipulations and conditions that will end the effect early and even state how long or how much of those conditions will end it. For example, you could say that condition A, B, and C must be combined to end the effect entirely but getting only one of them will still reduce another aspect of it by a certain amount as you see fit.
MAX DURATION
If target level is equal to or greater than (rank * 2), then 1 round per rank is the max (save ends). If it is lower, the duration is 1 minute (1 save/round) for 1 level lower, 10 minutes (1 save/minute) for 2 levels lower, 2 hours (1 save/10 minutes) for 3 levels lower, and 24 hours (1 save per 2 hours) for 4 or more levels lower. Save always ends made 1 per interval.