Casting Effects
The act of "casting" in MythosTM is simply creating an effect or doing any action outside the bounds of simple every-day tasks that have no significant chance of failure. This may or may not involve magic or technology, but we call the act of creating all such effects "casting" for the purposes of simplicity.
| Note: |
| You need at least 1 rank in a domain to even attempt to use it in any fashion an average untrained human adult couldn't typically do. You need at least 2 ranks in a domain to even attempt to do or create anything what an average human adult could do with some basic training, common equipment, or talent. You need at least 3 ranks in a domain to have any supernatural powers affiliated with it. |
When constructing an effect, you have an amount of points called Effort to spend on your effect's aspects equal to your rank in the Domain being used for the effect.
| Example: |
| If you wanted to create a fireball and throw it at a foe using the Fire domain and Destruction practice, and you had 3 ranks in Fire, you would have 3 Effort to invest in the different aspects of this effect. |
By default, all aspects are each 1 before you spend Effort to improve them. The four different aspects of an effect are: