"Jenisus Glade"; "Noble Knights" Fee (Care of only):
                                    ---~~~==== Settlement Categories ====~~~---   
Settlement Type   Hex size       ___              No Forage       No Field    
Wilds:            Furlong        Cottage:         Dorf:           Thorp: 
                  600'd          1d8 pop.         9-49 pop.        49-100 pop. 
                  (x3ward.hex)   

Inhabited:        Settlement     Hamlet:          Village:        Town:    
                  1800'd         100-299 pop.     300-999 pop.    1,000-5,999 pop.    
                  (x3 Flg.hex)   

Urban:            Mile           City              Metropolis     Megalopolis   
                  5400'd         6,000-24,999 pop. 25,000-?       ?-???  
                  (x3Set.hex) 
 
 
   
   
--- No Forage: Means this settlement does not normally have room for Forage
sub-hexes in the Settlement Types hex area. Any Forage areas are in a neighboring hex   
--- No field: Means this settlement does not normally have room for Field or
Forage sub-hexes in the Settlement Types hex area. Any Field or Forage areas are in a
neighboring hex.  

     A settlement type above Wilds that has no field or forage areas makes agreements
with a lower population level type to share field and forage areas,  this normally means
in return for protection, or position  with court the lowers settlement pays fees or taxes.
  In the case of  forage areas "owned" by Royal or Noble masters, an elder of the settlement
 is given the position equivalent to a Forester depending on what is being foraged. 
  
A wilds-, hamlet and village settlements are able to have unmanned sub-hexes, a city, or
metropolis, that has fields or forage, sub-hexes will have cottages, dorfs, thorps, or
hamlets, inside  the city on these sub-hexes as  wholly owned farms or businesses of
citizens or masters of the metro-settlement.  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Noble Knights Fee; Stable Pax
         "Jenisus Glade"; "Noble Knights" Fee (Care of only):

A.  "Manor Hall": Lords Manor- (thorp-resident noble's dwelling),
B.  "Rockhill hall": Knights Manor- (hamlet- Gentle Knights fee / Glade's Reeve),
C.  Thorp (tax as wheat),
D.  Thorp (tax as wheat),
E.  Thorp (tax as wheat),
F.  Thorp (tax as wool),
G.  Dorf (tax as Flour),
H.  Dorf (tax as coin, river side, raft man's dock),
I.  Dorf (tax as ale)

   see below for expanded description (A-I)
A:   The Nobles residence; called "Manor Hall" appears designed as a
Halfling buried stone faced burrow made for human height but with many multiple
forked corridors.  The settlements population is a mix of Human, Halfling, and
Brownie; "house" servants, Halfling and Forest gnome; gardeners and "Sib" minders
(the gnomes animal, friends, retainers and servants).  The Brownies live in the
manor in what they call the Faery Hedge, as well as the garden greenwall hedges
with the forest gnomes, Halflings live in a great burrow hall in the surrounding
hill attached to the Manor. the forest gnomes in the gardens trees hedges and
burrows attached to the Halfling halls.  The humans in stone foundation timber
framed wattle and daub "town houses" with seed sown thatch, butted back walls
against the settlements manor ward hedge.  That back walls windows on all dwellings
arrow slits as well as those facing neighbors roofs. the floors are all wooden
plank covering the fact that the cellars are connected the  Halfling hill-hall.

    "Jenesus Glade Fee" belongs to the Noble Dragonborn Goldcrest clan, which
 has newly assigned a clan Sorcerer "My Lord Knight" who is a Noble Knight of
the Order of the Wolfhound Guard.  The Orders peace time service to the Clan
and Local noble court is as noble investigators and are armed with light cross
bows. Due to his duties His presence at his residence has been intermittent.
 When the lord jarl-knight is present he is considered the commander of both
the Manor Watch, and Guard. they together number about 10% of the total male
population.  Tradition requires the watch must stay within the Manor Garth
[outer walls], and the Guard Within the boundaries of the Jenesus Glade.

   It is tradition that the Resident Lord Knight address the common locals as an
 act of respect, by the their position; Mayer, Elder, Raft-master, Gardener,
Sib-minder, Fieldman.. plus it is easier than remembering everyone's name.
 

B:  The Knights manor; is called "Rockhill Hall"; it is all but a Motte
and Baily castle.   The stone Manor positioned on top of a rocky hill, but has
no license to machicolation [install merlons]  with a multi cultural set of
dwellings at the base surrounded by a Elf and Halfling woven bramble security
hedge [instead of wooden or stone ramparts].  Sir Gilthid is responsible for
collecting taxes and the Lords Pax, The Lord Knight Is considered the Glades
magistrate If that Pax [peace] is broken, by those of the fee. In time of war
he acts as the Lords second in command if attacks are needed beyond the Glade,
how this is done is deeply bound in tradition.

C.  This thorp has a series of fields planted with many items but the rows
planted for the lord are wheat.

D.  This thorp has Two large fields of wheat planted, the oldest son used to
be a soldier and has connections to some mercenary guild logistic officers.  As
such he knows what they are looking for from flour and wheat suppliers with
many items but the rows planted for the lords wheat is 75% good wheat, 10% fine
wheat and 15% merc guild certifiable.

E.  This thorp has an arc of fields going completely planted with mostly wheat
but also forages for acorn for flour, as well as, collecting mushrooms and herbs
for drying, but again the rows planted for the lord are wheat.

F.  This Dorf has some grassland and bushland hills, so they raise sheep and goats,
he herd men are very good with both the staff and the sling.  as 80% of the time
they are off home pasture watching their herd.

G.  This Dorf is the site of a water mill that grinds flour for the Glade and
surrounding wild folk.
 
H.   Oddly this Dorf is rather wealthy, it is physically limited in size due
to the steep and rough nature of the banks of "Serpent River" this is a location that
allows a raft on one-side to pick travelers at a donkey and cart path on the far side
and cross the river to the settlement.  as that side has an open area next to the river
with a steep but usable wagon path out of the rivers reach. into the rest of the glade.
It is also a good stopping of place for passing raft, and keel boatmen, since it's inn
is known to have excellent ale and beer.  as well as a small inn for travelers.  

I.   While many women in the glade brew ale, beer and mead,  a family in this Dorf
is known to be the best in Glade.  Many of their special brew recipes are know to
be excellent herbal tonics.