Pyskowice
In Game Description upon reaching Pyskowice:
Pyskowice is the most intact settlement that you've seen since first stepping foot off the helicopter four days ago. It's also the most populated, with civilians and soldiers alike going about their business or improving the earthen defenses that are in various states on completion around the edge of the town. Only a few of the locals stop what they're doing to look your way, though two scrawny and mostly toothless boys, brandishing large sticks, rush out and run alongside the prisoner wagons. Laughing, they pretend to shoot you through the wood paneling and barb wire. When Cooper forms his hand into a mock gun and shoots back in fun, the nearest boy's smile suddenly vanishes and he gives the Engineer's outstretched hand a vicious smack with his stick before darting off again. Then as the caravan rounds another corner where the number of civilians tapers off almost immediately, Frank points ahead to a BTR-80, URAL-375 transport, and a pair of OT-65 armored cars - all flying the flag of a black bird of prey on a yellow background. "The Usurper is here... the Markgraf is in Pyskowice with us." Emil says in surprise upon noticing the flags on the vehicles parked out in front of an elementary school. "That is his banner, but I've never seen it outside of Raciborz."
Your trip finally comes to its conclusion when the caravan draws up alongside the Markgraf's vehicles and the soldiers of the Wojsko Slaskie quickly dismount under a flurry of orders shouted out by the convoy commander and his NCOs. The Mad Dogs are offloaded next, leaving Emil behind as he predicted. "So long friends." he says, this time in English and mustering up the courage to smile as his wagon continues on alone, leaving you to wonder at his fate.
The Mad Dogs are then herded into the school, which has been fortified with sandbags, wire, and boards across its windows. Inside the darkened building, you are led down the hallway and into a single classroom, bare of any desks or chairs. Once the door is shut behind you and you are alone, Owen quickly moves over to the windows. Through a slit in the boards covering them, the Marine can see the other Silesian troops outside unloading your packs and weapons, and bringing them inside. You have no idea how many Silesian troops are here in all, but most of your guards are occupied with your gear. Looking under the door, you can see the boots of only two men posted outside as sentries.
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Last edited by Heffe, May 10 2019 04:54:46. Open game article. You can edit it once you log in.