TARIMAR:

Tarimar is a villain who spans centuries.

Tarimar, a human from the world Tienna, was trying to create and perfect beings through experimentation with the goal of turning himself into a superhuman or god-like being. The first experiment you found was from his apprentice Alboron (in the "Metamorphologist"). The experiment went wrong and he turned himself into a monster instead of superhuman. You killed the monster, and found the it cursed to transform any who killed it into the monster.

Azeron Ashe, a powerful mage opposed to Tarimar and the former mentor of Tarimar, gave you further information that Tarimar had an entire menagerie of monsters used for experimentation. When he found you onto him, Tarimar sent various of these through a portal to attack you.

Later, you "killed" Tarimar, only to find out that he had been experimenting with creating clones of himself, and you had only killed one of the clones. Tarimar, in turn, absorbs all knowledge and experience of his clones.

Tarimar may also be going by the name of Zahariah.

THE DOPPLEGANGER BROTHERS:

The three doppleganger "brothers" are experiments of Tarimar created from Drow elves.

Dalharen, Haklara, and Izlaka are three doppleganger-like creatures experimented on by Tarimar, with their powers increasing in that order. They are extremely intelligent and powerful in psionics. The exert a natural ability, "White Noise," for a 10 foot radius, which blocks all magic from affecting them -- a cypher effect. Unlike Dalharen, the other brothers have the ability to exert psionic energy to temporary block the White Noise and accept magic, but it takes effort.

Dalharen is likely the friendliest of the bunch. He explained that Tarimar infused the brothers (and likely there are even more doppleganger experiments) with various essences from living creatures, including Mind Flayers to give them psionic powers. Dalharen and Haklara eventually left Tarimar and joined Etag, who tried to help them become good and follow a better path, but they rebelled and left Etag too.

The three brothers seek a Djinn for some purpose. Unlike Dalharen and Haklara, Izlaka still serves Tarimar and seeks to aid him.

Dalharen explained: "I believe the more power we have, the more evil we become. Haklara is more powerful than I. He has mastered perhaps fifty psionic powers compared to my thirty. They range from mild to powerful. He has fully mastered powers such as project force and telekinesis, including animation of objects and even shadows. He can use them for ballistic attacks and even to control another person's body. You saw what he did to the ceiling above my head. And that was without preparation. I have seen him create inertial barriers and even molecular manipulation that has torn someone asunder. He can completely heal himself, set up a death field, and give himself the strength of a storm giant--turn his flesh to armor and expand or contract his bodily dimensions. Need I say more?"

"And Izlaka...he does not even need to kill to mimic. He can look at someone and mimic their visage, hear someone and mimic their voice, and by touching them, absorbs their memories. He is said to have mastered all one hundred and fifty psionic skills, making him the greatest psionicist who ever lived. Pray you never meet him as an enemy."

"As to the Djinn, we all seek more power. There are four varieties of Djinn. The Djinn, Marid, Dao and Efreet. Marid are from the Elemental Plane of Water, Dao from the Plane of Earth, Djinn are from Elemental Plane of Air, and Efreet from the Plane of Fire. The Djinn grants three wishes but is limited to wishes related to its plane, and the Plane of Air includes time and space. So it can take things, move things, maybe more. But its chaotic power is hard to control, and it will turn on its user if it can, turning a wish into a curse. You had the Djinn in your possession in that stoppered bottle and didn't even know it."


The Djinn: Hassan-Jihanni

You found a page ripped out with the following information about the Djinn:

We have the stopper with the Djinni inside. All indications point to it being Hassan-Jihanni, a Djinn from the elemental plane of air. He allowed himself to be imprisoned for power and can grant wishes, as the lore goes, but he has an evil soul and will try to twist any wish against the person asking for it. Absolute discretion in any wish is essential. We do not know the number of wishes allowed, but we know his power is very limited. As he is from the elemental plane of air, his wishes are limited to moving things in space, manipulating and changing the essential nature of existing items, weather and forces of nature, and perhaps even time control, and maybe some others we have yet to discover. He cannot imbue or take away magic, or effect the essential nature of anything magical.

There is a key word needed to release the Djinn and obtain the wishes. We are searching for that word and believe it to be hidden in this labyrinth of catacombs. Using the wish requires the user to state, "Hassan-Jihanni, I wish for..." and then stating the wish with such particularity that it cannot be twisted. We believe each wish must also be twenty to thirty words in length, making the task even more difficult.

We had to leave Ophid to the ravages of the Black Death. I believe he knows something about the key word to release the Djinn, but is holding back from us for his own purposes. He is inside a cavern with healing pools that can only be accessed by putting the right gems into the right slots in the pillars outside. Then the door is only open for about one hour. We have one more set of gems and pray we don't have to use it again.

Signed,
Feshchul, Day 18 in Catacombs