RARITY
Creatures, items, traps, hazards, special abilities, and many other things can be common, uncommon, or rare.
Attempting to learn information about uncommon and rare targets have DCs that are 5 and 10 points higher than normal (respectively).
When uncommon and rare abilities and traps are used against you, their attack rolls/DCs are 2 and 4 points higher than normal the first encounter they're used against you. This bonus is halved thereafter.
If you have a specialty against something or successfully succeed in an Analyze attempt against it, you treat the target as common instead of uncommon or rare.
Last edited by arkrim, March 06 2024 20:02:58. Secured game article. You most log in to contribute.