Ability Types


Every special ability has 3 basic types: Acquisition, Activation, and Source.




Acquisition Types


Every special ability has either the Innate or Item type. If an ability doesn't have an acquisition type listed in it description, it means it can be either Innate or Item, chosen by you when you acquire the ability.


INNATE
Innate abilities are a part of you and come from within your body or soul. They cannot be separated from you as they are an integral part of you. You can only retrain innate abilities in rare location or rare circumstances or over long periods of time.


ITEMS
Item abilities come from gear that can be disarmed or sundered. All items are wielded or worn. items abilities are granted by use of an item that can be broken or removed from you. The trade-off is that you can swap out/retrain item abilities as common locations during downtime while innate abilities are much more difficult to retrain.




Activation Types


All abilities are either a Power or Trait. Unless noted otherwise, powers cost 1 focus/tier to use while traits reduce your maximum Focus Pool by 1/tier but are always active or useable at-will without cost. You can turn traits into powers by requiring 1 action and 1 focus/tier to be used to activate it for 1 minute (if combat-based) or 10 minutes (non-combat ability).




Source Types


You also choose one of the following choices for your special ability when you acquire it: biotics, hi-tech, low-tech, luck, magic, or talent