Exploration


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Environments


This is list of common altered environments.

Aquatic

Falling


High Gravity

Low Gravity

Obstacles
Obstacles include things like climbing, hurdles, tight ropes, swimming, and other precarious terrain that hinders your movement. All obstacles have a DC for a check you must make to move into, out of, past, over, under, or through them.

Zero Gravity


Hazards


When exposed to a hazard, a timer begins and keeps ticking until the interval is up or you are no longer exposed to the hazard. At the end of that interval, if still exposed to the hazard, you make a saving throw against the ill effects of the hazard. Every interval you remain in the hazard, the DC to resist it increases by 1.

Damage types and ill effects may vary. Resting and recovering from a hazard requires you not to be exposed from it for the duration of the rest. Some exposures may have an onset time, meaning you must be exposed for the onset time before the hazard begins to affect you. Leaving the hazard for even one round allows you to reset the onset time.

Unless noted otherwise, hazards are as follows:

Damage: 1d6 + level
Conditions: cannot heal naturally until the target ceases to be exposed to the hazard
DC: 10 + number of intervals exposed. You must fully recover from a hazard for the DC to return to the base DC.

Ailments function as hazards except that they affect you additional times within the same interval if you're exposed multiple times such as being dosed with poison.

Hazard RatingInterval
Very Slow1 day
Slow2 hours
Average10 minutes
Fast1 minute
Very Fast1 round


HazardIntervalSaveSuccessFailureCrit Fail
Altered Gravity1 weekConhalf damage1d6+lvl staminaMax damage +1 weakened
Apoxia10 mins.Conhalf damage1d6+lvl staminaMax damage +1 confused
Bug swarm1 roundDexhalf damage1d6+lvl piercingMax damage +1 fatigued
Crushing Depths1 roundStrhalf damage1d6+lvl bludgeoningMax damage +1 fatigued
DecompressionVariesConhalf damage1d6+lvl staminaMax damage +1 confused
Dehydration2 hrs.Conhalf damage1d6+lvl staminaMax damage +1 fatigued
Extreme ColdVariesConhalf damage1d6+lvl coldMax damage +1 staggered
Extreme HeatVariesConhalf damage1d6+lvl heatMax damage +1 staggered
Intoxication2 hrs.Conhalf damage1d6+lvl toxicMax damage +1 confused
Laughing gas2 hrs.Conhalf damage1d6+lvl staminaMax damage +1 confused
Radiation poisoningVariesConhalf damage1d6+lvl heat & toxicMax damage +1 fatigued
Sleep deprivation1 dayConhalf damage1d6+lvl staminaMax damage +1 fatigued & stupefied
Starvation1 dayConhalf damage1d6+lvl staminaMax damage +1 fatigued
Suffocation5+Con rds.Conhalf damage1d6+lvl staminaMax damage +1 confused
Vacuum1 rd.Conhalf damage1d6+lvl staminaMax damage +1 fatigued