Attributes
Every character and creature in the game has six primary attributes: Strength, Constitution, Dexterity, Intellect, Wisdom, and Charisma.
STRENGTH: |
- Melee attacks and thrown attacks
- Heavy carrying capacity equal to (10 + Brawn)2
- Resist being forcibly moved or restrained
|
CONSTITUTION: |
- Hit points
- Resist disease, fatigue, necromancy, poison, and stunning
|
DEXTERITY: |
- Ranged attacks and light weapon attacks
- Move through obstacles unhindered
- Resist physical attacks and traps
|
INTELLECT: |
- Number of trained skills
- Resist confusion and mind games
- Recall knowledge and solve puzzles
- Craft and repair items
- Abjuration and Conjuration powers + 1 other type of power of choice
|
WISDOM: |
- Focus points
- Resist illusions and spot hidden creatures and objects
- Investigate, notice, and recognize things via intuition and awareness
- Divination and Transmutation powers + 1 other type of power of choice
|
CHARISMA: |
- Influence capacity
- Resist charm, compulsion, and emotion effects
- Socialize with and persuade NPCs
- Enchantment and Illusion powers + 1 other type of power of choice
|
During character creation, you begin with an array of modifiers:
+2, +2, +2, +1, +0, -1.
- Add +2 to one modifier and +1 to another modifier of your choice (adding up to +9).
- Assign each of these modifiers to one of your attributes as you see fit: Str, Con, Dex, Int, Wis, Cha.
At 5th, 15th, and 25th level, you increase 4 of these attributes by 1.
At 10th, 20th, and 30th level, you increase all of them by 1.
You get +1 Strength and -1 Dexterity for every size larger than Medium and vice versa for every size smaller. This adjusts with you if you change size.
Last edited by arkrim, March 07 2024 06:22:03. Open game article. You can edit it once you log in.