Attributes


Every character and creature in the game has six primary attributes: Strength, Constitution, Dexterity, Intellect, Wisdom, and Charisma.

STRENGTH:
  • Melee attacks and thrown attacks
  • Heavy carrying capacity equal to (10 + Brawn)2
  • Resist being forcibly moved or restrained

CONSTITUTION:
  • Hit points
  • Resist disease, fatigue, necromancy, poison, and stunning

DEXTERITY:
  • Ranged attacks and light weapon attacks
  • Move through obstacles unhindered
  • Resist physical attacks and traps

INTELLECT:
  • Number of trained skills
  • Resist confusion and mind games
  • Recall knowledge and solve puzzles
  • Craft and repair items
  • Abjuration and Conjuration powers + 1 other type of power of choice

WISDOM:
  • Focus points
  • Resist illusions and spot hidden creatures and objects
  • Investigate, notice, and recognize things via intuition and awareness
  • Divination and Transmutation powers + 1 other type of power of choice

CHARISMA:
  • Influence capacity
  • Resist charm, compulsion, and emotion effects
  • Socialize with and persuade NPCs
  • Enchantment and Illusion powers + 1 other type of power of choice


During character creation, you begin with an array of modifiers: +2, +2, +2, +1, +0, -1.

At 5th, 15th, and 25th level, you increase 4 of these attributes by 1.

At 10th, 20th, and 30th level, you increase all of them by 1.

You get +1 Strength and -1 Dexterity for every size larger than Medium and vice versa for every size smaller. This adjusts with you if you change size.