Advancement


LevelGains
1origin features (6 abilities), 3 defenses, (5 + Intellect) skills, max 2 surges (1 legendary), proficiency max: trained
21 ability, 1 skill
31 ability, 1 defense
41 ability, 1 skill
51 ability, 1 defense, attributes (+1 to 3), max 3 surges, proficiency max: versed
61 ability, 1 skill
71 ability, 1 defense
81 ability, 1 skill
91 ability, 1 defense
101 ability, 1 skill, attributes (+1 to all), max 4 surges (2 legendary), proficiency max: expert
111 ability, 1 defense
121 ability, 1 skill
131 ability, 1 defense
141 ability, 1 skill
151 ability, 1 defense, attributes (+1 to 3), max 5 surges, proficiency max: master
161 ability, 1 skill
171 ability, 1 defense
181 ability, 1 skill
191 ability, 1 defense
201 ability, 1 skill, attributes (+1 to all), max 6 surges (3 legendary), proficiency max: legendary


EXPERIENCE
The completion of a mission gets you XP depending on how difficult it was. Once you've accumulated 1,000 XP, you level up, reduce your XP by 1,000, and essentially start over.
DifficultyReward
Very Easy0 XP
Easy10 XP
Average25 XP
Hard50 XP
Very Hard100 XP
Overwhelming200 XP

Learning from your Mistakes
During encounters that are life-threatening and average difficulty or worse, you can choose to turn one attack, save, or check you make opposing a dangerous foe or obstacle into one degree less successful than it actually was (critical success --> success --> failure --> critical failure). You get +1 XP per time you do so (+2 if Hard, +3 if Very Hard, +4 if Overwhelming) to a max of 3 times per scene.


ABILITIES
At 1st level, you begin with 3 special abilities of your choice and 3 from your origin (possibly more if the origin came with weaknesses). Every level thereafter you can gain a new ability of your choice or upgrade an existing ability.


ATTRIBUTES
At 5th and 15th level, you increase 4 attributes of your choice by 1. At 10th and 20th level you increase all of your attribute scores by 2.


PROFICIENCIES
At 1st level you begin trained in 3 defenses and (5 + INT) skills of your choice.

At every even level after 1st (2nd, 4th, 6th, etc.), you can increase your proficiency rank in one skill of your choice up to a maximum of versed.

At every odd level after 1st (3rd, 5th, 7th, etc.), you can increase your proficiency rank in one defense of your choice up to a maximum of versed.

This maximum increases to expert at 10th level, master at 15th level, and legendary at 20th level.