Paralyze


Spell Type: Attack; Mana Cost: 7 MP; TN: 16
Test: Constitution (Stamina) vs Spellpower; Requirements: Weakness

Ghostly wisps of entropic energy surround an opponent within 60 feet. A target failing a Constitution (Stamina) test vs. your Spellpower is paralyzed, completely unable to move, while a successful test means the target’s Speed is cut by one quarter (rounded in the target’s favor). Both effects last for the rest of the encounter. A paralyzed target gets a new test at the start of their turn each round. Paralyzed characters lose the Dexterity bonus to their Defense and can obviously take no actions, but are not subject to a coup de grace unless they are otherwise unconscious or dying.