Weakness


Spell Type: Attack; Mana Cost: 3 MP; TN: 11
Test: Magic (Necromancy) vs Spellpower; Requirements: None

Your magic drains a visible enemy within 60 feet of energy, making them slower and more sluggish. The target suffers a -1 penalty to Strength and Dexterity and a -5 penalty to Speed for a number of rounds equal to 1d6. If the target makes a successful Magic (Necromancy) test vs. your Spellpower, they only suffer the Speed penalty.