CASTE ROLES
SAVAGE
Caste Talents: Savage Dignity, Uncivilized
Skill Gained: Discipline
Social Standing: 1
You hail from the uncivilized lands of the North. Your ways are strange and primitive to the folks of the Southern kingdoms and beyond, and you find their own practices and customs to be equally baffling. This is not to be confused with the Barbarian archetype, though savage characters may often have the caste as well as the archetype.

LAW-SPEAKER
Caste Talents: Respected, Subject
Skill Gained: Society
Social Standing: 2
Amongst the barbaric clans, tribes, and villages that make up most of Nordheim and Iverna, the role of the law-speaker is an important one. Charged with interpreting the will of the gods and adjudicating between aggrieved parties, the law-speaker is listened to by all, from the lowliest peasant to the mightiest chieftain or jarl. This responsibility is often inherited, and children of law-speakers are trained in this tradition.


RENEGADE
Caste Talents: Exiled, Vagabond
Skill Gained: Survival
Social Standing: 0
Whatever the cause, those of your lineage — parents or grandparents — broke with the laws of land and liege, whether it was the breaking of an oath or a blood-feud with family, and chose to live outside society. In lands defined with kinship and bonds of loyalty, you and your family are considered renegades, though holding to your own code of honor. Your predecessors might have wandered freely, have settled somewhere else, or remained in one area, feared — or even beloved — by the folk there, but they, and you, will always be outsiders to some degree.


SKALD
Caste Talents: Respected, Storyteller
Skill Gained: Persuade
Social Standing: 1
Whether travelers or born to a particular place, your family are known as born tale-tellers, and you have grown up at the knee of a grandparent or parent skilled in the weaving of tales, the reciting of epic sagas, and performance, vocal or with an instrument. As a child, you were accustomed to being the one asked to tell the story, and much of your youth was spent learning to pitch and control your voice, to master an instrument, or to weave new tales from whatever strands you can imagine.