This is a Pathfinder Role Playing game.  You are encouraged to at least own the material that you are using your character concept from and will be expected to at least have access to the rules materials (via website, etc.)

Pathfinder Materials Allowed


Paizo Publishing
-- Pathfinder Core Rules
-- Pathfinder Bestiaries 1, 2, 3, and 4 (5 is pending my actually getting my hands on it)
-- Advanced Player's Guide
-- Advanced Class Guide
-- Advanced Race Guide
-- Ultimate Magic
-- Ultimate Combat
-- Ultimate Equipment
-- Ultimate Campaign
-- Mythic Adventures

Third Party Sources


-- Dreamscarred Press
--- Ultimate Psionics
-- Rogue Genius Games
--- The Genius Guide to the Magister


This list will be constantly updated as newer books become available and reviewed.  Check back when you receive new books for their dis/approval.

As always, I reserve the right to refuse a particular piece of content.  I usually allow whatever you like, but have an uncanny ability to sniff out min/maxing and forgiveness of such a transgression is not easily forgiven.  Be warned.


If you want a hand in fleshing out your character - things like history, philosophy and goals - check out this little document to see if it can help:

Beyond the Character Sheet




This section might grow to be a bit large so I’m trying to split it up in a way that makes sense.  If it’s confusing, please let me know and I’ll try to figure a better way out.

House Rules


General
  1. Ability Score
  2. -- Use 20 point buy. (Remember, everything starts off at 10 and it's NOT a 1-for-1 scale.)
  3. --- Do not subtract points from your starting 10 ability scores to gain more points to spend elsewhere
  4. Alignment
  5. -- This campaign is going to be a battle of good vs. evil.  This means evil characters are out for players and I will be holding you accountable for playing your alignment.
  6. Hit points
  7. -- Max first HD, roll every HD after that.  Reroll 1's ONE TIME.  If you get a one a second time, it was meant to be.
  8. Experience Points (XP)
  9. -- XP Track: We will be on the medium XP track
  10. -- XP will be awarded ad hoc, meaning as you gain it.
  11. --- (list of things XP will be given for)
  12. Starting Level
  13. -- Starting level is 5th, 19,000XP.
  14. -- New Characters: Once the game is underway, any new characters will start a level lower than the Average Party Level (with the appropriate character wealth level) at midway between that level and the next level.
  15. Starting Wealth
  16. -- Starting wealth is 15,000gp.
  17. -- Classes that build spellbooks can use starting wealth to increase the size of their spell books.
  18. -- Commissioned/Gifted Magic Items: My games do not use a system of walking into a magic shop to buy an expensive magic item.  When creating a character, you are allowed up to TWO magic items for half price, but the following requirements do apply:
  19. -- -- 1) How did your character come by this item?
  20. -- -- 2) Who gave it to them or made it on their behalf/request?
  21. -- -- 3) What special meaning, if any, does this item have for your character.


Game Systems (Systems in effect for When Hell's Gates Open)
  1. Retraining: Ultimate Campaign pg 188


Character Creation


Races

Classes


Skills