The Creatures listed here are those that are commonly available for Hire.

Goblins
Offense:1Defense:1Strength:1
Speed:M/2Carry Cap:2Max Tools:2
Max Weapons:1Cost:5GPUpkeep5GP
Special/Skills:Scout +5%, Harvest Materials (Plains) +5%
Items Carried:
Items Equipped:
Weapons Equipped:
Armor Equipped:

Humans
Offense:1Defense:1Strength:2
Speed:M/2Carry Cap:2Max Tools:2
Max Weapons:2Cost:10GPUpkeep5GP
Special/Skills:Diplomacy + 5%.
Items Carried:
Items Equipped:
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Dwarves
Offense:2Defense:1Strength:2
Speed:S/2Carry Cap:2Max Tools:3
Max Weapons:2Cost:10GPUpkeep5GP
Special/Skills:Harvesting (Hills/Mountains) + 10%
Items Carried:
Items Equipped:
Weapons Equipped:
Armor Equipped:

Orcs
Offense:2Defense:1Strength:1
Speed:M/2Carry Cap:2Max Tools:2
Max Weapons:1Cost:10GPUpkeep5GP
Special/Skills:Morale +5%, No 'Dangerous Mission Penalty
Items Carried:
Items Equipped:
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Elves
Offense:1Defense:1Strength:1
Speed:F/3Carry Cap:2Max Tools:1
Max Weapons:2Cost:10GPUpkeep5GP
Special/Skills:+10% to Offense and Damage in Ranged Combat
Items Carried:
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The following are not available as an initial unit choice.

Naga
Offense:1Defense:1Strength:1
Speed:S/2Carry Cap:2Max Tools:2
Max Weapons:1Cost:10GPUpkeep5GP
Special/Skills:Scout, Harvest (Rivers/Marshes) + 5%.
Items Carried:
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Weapons Equipped:
Armor Equipped:

Human Cavalry
Offense:2Defense:1Strength:1
Speed:F/4Carry Cap:3Max Tools:0
Max Weapons:2Cost:40GPUpkeep10GP
Special/Skills:Attacks on Offense +10%
Special/Skills:Both mounts and riders must be fed
Items Carried:
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Armor Equipped:


For an idea of the other races/monsters available in the game world:
Races of the Game World