Class Moves | Biotics | Combat |

Tech Moves

Omni-tools are multipurpose diagnostic and manufacturing tools as well as computers used for a variety of civilian and battlefield tasks, such as hacking, decryption, or repair. Higher-end omni-tools are equipped by Engineers, Sentinels, and Infiltrators to make use of their tech talents and powers. When activated, an omni-tool can appear over either of a person's forearms and/or hands, and occasionally both, as an orange hologram.

Tech Combat Powers
These combat powers are used as weapons for Seize by Force and Go Aggro, or they are options for Seize by Force.

Shield Boost: Add this as an option of Seize by Force. Restore the shields of a character within reach (including yourself).

Cryo Blast: Attack an enemy with a cryogenic beam (2 harm, close/far, ignores cover; unshielded enemies are impeded and allies gain +1 Forward against them)

Overload: Overload an enemy’s shields (disrupt 3, ignores cover, harms synthetics)

Incinerate: Attack an enemy with a beam of plasma (3 harm, 1-ap, close/far, ignores cover, unshielded enemies are impeded)

Sabotage:Overheat an enemy’s weapons (2 harm, close/far, enemy is impeded)

Decoy: Add this as an option of Seize by Force. Create a holographic image of yourself nearby to draw enemy fire. The decoy vanishes after taking Harm.

Tech Talent Moves

Cyberwarfare: At the beginning of each battle, roll +Sharp. On a 10+, hold 2. On a 7-9, hold 1. On a miss, hold 1, but something goes out of control. During the battle you can spend your hold 1 for 1:
Explosives Expert: You know how to use explosives for distraction, destruction, creating exits/entries, etc. When you need a boom and you have explosives, roll +Cool. On a 10+, it works just as you planned (including a quick flashback to how you set it up in advance). On a 7-9, it works, yes, but the GM will introduce some delay, or complication right now.

Communications Specialist: When you go into battle, roll +Sharp. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1. During the battle you can spend your hold 1 for 1:
I’ll Do My Best: When you try to create, control, modify, fix or investigate something technological (excluding medical or communication technology), spend 1 tech supply and roll +Sharp. On a 10+, if it’s possible, you do it. On a 7-9, you did your best and got close enough, for now. On a miss, it’s close enough, but now there’s another problem. The GM will tell you what it is.

I’ve Got This: When you want to destroy, control, modify, fix or neutralize something technological (including medical and communication technology), spend 1 tech supply and roll +Sharp. On a hit, you do it if it’s possible. By default, it only works while you maintain it, it causes another problem when it works and you’re the only one who can use it. On a 10+, choose 2. On a 7-9, choose 1.
Combat Technician: When you use a tech combat powers, roll +Sharp instead of +Hard to Seize by Force or Go Aggro.

Energy Drain: When you target an enemy in battle who is either shielded or synthetic with Energy Drain roll+Sharp. On a 10+, choose two. on a 7-9, choose 1,
Geth Shield Boost: Gain +1shield

Sabotage: When you Sabotage a piece of technology being wielded against you in battle, Roll +Sharp. On a 10+, It breaks, does 1-harm to the wielder and is non-functional for the rest of the battle. On a 7-9, it's just broken and out of commission.
When you Sabotage a synthetic NPC in battle, roll +Sharp. On a 10+, hold 3, on a 7-9, hold 2. At any time, spend your hold 1 for 1 to: