Alessandra Parore

Name: Alessandra 'Alice' Parore Species: Human Age: 29 Gender: Female Class: Infiltrator
Look: Piercing blue eyes and an almost perpetually passive expression. Average height, slender, gravitates towards cargo pants and tanktops in noncombat situations. Her combat armor is nondescript, lightly armored to provide maximum maneuverability, and a midnight blue in color.

Persona: Alliance Marine Sniper, N7 Squadmate
Crew of the Siren


"There's not much to say. I was born in England back when it was more than just a bloody stain. Raised comfortably, didn't have the most money in the world, but mum'n'dad did a good job of keeping me'n'Lissa fed. Oi, I haven't seen them in ages. Probably dead. Who's Lissa? My twin sister. She beat tracks off Earth WAY before the Reaper's slagged it. Somethin' about Mum being a slag and dad bein' a tosser. Didn't know she was right 'till I stopped bein' their favorite and they decided to adopt another kid. Nearly went insane, so I took Lissa's advice and joined the Alliance. Good people, they are. They saw my skills as a markswoman and threw me in with N7."


"Hey now, shove-off, I wasn't done. You wanna hear this or not? Anyway, several tours of duty, and with Shepard's warnings goin' largely unheeded, Hackett threw several of us N7 types together and called us a squad, just in case. Good foresight, there. Not even a month passes with us doing Recon out in the middle of nowhere, we get hit by the Reapers, and all of a sudden we're beating tracks, trying to hold down every damn piece of planet or space we can. Even came across those unofficial N7's. Asari, Turian, Batarian...My hatred for those eight-eyed wankers aside, we had some good fights. Even got to the point where we weren't so scared of those monstrous foot-soldiers of theirs."


"Let's get somethin' straight. I didn't quit being a Marine. After we retook Earth, I barely had enough medigel to keep myself alive, let alone sane. They abandoned me, alright? Everything's all gone straight to hell, and I ain't lookin' to go back just to be sent to a psyche therapist for the rest of my life and never get to hold a gun again. I've heard stories about how Marines get written off as insane and thrown to Section 8 after seeing those Reapers, and I ain't insane, got it? Threw myself out there as soon as I got offworld, lookin' to at least get back on my feet. I wouldn't mind seeing Lissa or finding my old Squaddies again, but I ain't gonna just jump out there all willy nilly until I can get my bearings. Can't let 'em see Ice Queen Alessandra having problems sleeping, or I'll never hear the end of it."

Stats: Sharp +3, Hard +1, Cool +2, Hot -1, Will +0

Nailo - +1
Mana T'Lyria - +3
Jade Courtenay - +3
Erick Boudabras - +1
Mara T'Saeri - 0
Gavius Sanraka - +3

EQUIPMENT: Chameleon Omni-tooL, M-5 Phalanx Heavy Pistol, M-92 Mantis Sniper Rifle, Light Combat Armor with Shield Generator (1-armor, 2-shields)




Species Move: New kids on the block: Humans are new to the galactic stage and need to be constantly making friends and connections lest the other species turn on them. Grant +2 instead of +1 whenever you Aid Another.

In the Thick of Things: At the beginning of the session, roll +Will. On a 10+, hold 2. On a 7-9, hold 1. At any time, either you or the GM can spend your hold to have you show up in any scene, with the proper tools and knowledge. On a miss, the GM holds 1, and can spend it to have you already be there, but somehow pinned, caught or trapped.

Class Move: Tactical Cloak :When you use your tactical cloak in battle, roll +Sharp. On a 10+, hold 3. On a 7-9, hold 2. On your turn, you can spend your hold 1 for 1 to:
Create an opportunity but you haven’t yet seized it or followed through on it. The GM will tell you what it is. Take +1forward.

Class Move:Markswoman: When you seize by force, you may add the following options to that move’s list:

Personal Move: Ice Cold: When you go aggro on an NPC, roll +Cool instead of roll +Hard. When you go aggro on another player’s character, roll +Hx instead of roll +Hard.

Custom Move: Sniper: During battle, roll +sharp. spend your hold 1 for 1 to:

On a miss, hold 0, but nothing worse happens.