The Netherworld Wiki


Game Setting - Netherworld is a small demi-plane, somewhere on the Astral Plane.  It is home to two powerful beings, The Keeper (who controls the plane) and Nishka (a servant of magic), but it is administered by The Librarian, a middle-aged half-elf who might have been around forever.  As Demi-planes go, it is unsophisticated.  In many places the 'sky' is only 10 feet above the ground, and it is always an overcast day - there is no weather, no day and night.  Experienced planar travellers and casters know that the Create demi-plane spell has built it, but it is large and permanent.  The home of a quasi-deity.

Netherworld is home to a few mortals, probably no more than 200, who have, somehow, found their way here.  Many will tell you they were travelling somewhere, and looking for shelter or running from danger, or perhaps trying to hide from an oppressor.  They ran into a forest, fell into a stream, hid in a cave, or even just ducked through the nearest open door -  then they were here.  They soon found out that life was  much easier here.  For a few hours work, they could earn a basic living -  with a roof over their heads and food on the table.  Few have ever asked to go home - and a few have set up in business.

Many Adventurers find their way here - and The Keeper always manages to find them jobs and new adventures.  They keep coming back for the work, and to shop with the Netherworld's traders.




Wayfarers Inn - The centre of the world -  Culturally and Literally.  This is where adventurers tend to congregate, and where The Keeper puts together adventuring parties to do tasks for him.

The Hub - The central core of Netherworld that acts as the main street.  It gives access to the Inn and many other buildings.
 - - The Agents Office
 - - The Library
 - - Liliannes

North Wing - Home to orchards and pastures, this is the nearest thing Netherworld gets to countryside.  At the end there is an orchard which contains a planar portal.
 - - Roots, brews, and remedies

East Wing - It soon closes over to make a cave, which leads to an underground planar portal.

South Wing - Lined by long canal-like ponds full of rice.  It leads to a planar portal with a pond set inside a tent.

West Wing - Short and residential, this formal walkway ends in a door that opens onto other worlds.