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1. ABOUT THE PROJECT
----- a. Vision_of_Game
----- b. Objective of Project
----- c. Contributors
2. CORE MECHANICS
----- i. PLAYER - setup for action...
----- ----- a. Factions
----- ----- b. Characters
----- ----- c. Underlings
----- ii. PLAYING THE GAME - the flow...
----- ----- a. In-character role playing
----- ----- b. Weekly faction plans ("WFP")
----- ----- c. A week IC - the mechanic for time passing, and keeping multiple players in sync
----- iii. RESOURCES & their features...
----- ----- a. Locations
----- ----- b. Non-player organisations ("NPOs")
----- ----- c. NPCs
----- ----- d. Equipment
----- ----- e. Monsters
----- ----- f. Sparks
----- iv. KEEPER - on top of it all...
----- ----- a. What to do with the WFP
----- ----- b. How and when to use "cards"
----- ----- c. Working with other Keepers
----- ----- d. 'Whole of World Keeper' - in whom the Keepers meet
----- v. DEFINITIONS
----- ----- a. Types - used in factions, characters, locations, NPOs and NPCs
Last edited by artexercise, April 12 2013 02:51:43. Secured game article. You most log in to contribute.
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