The Containment Area
Personnel: One Mechanized Infantry Company, One Augmented Infantry Company, One Power Armored Company, One Tank Company.  This is also home to the Old Chicago RCSG Company (840 personnel total including the RCSG Company).

The Containment Area is a multi-walled fortification designed to keep mages out and anything that comes from the Rifts in until it can be contained (i.e. destroyed).  Around the nexus point is the inner wall; a two hundred foot high structure outfitted with inward pointing rail runs.  The middle wall, a few hundred feet beyond the inner wall, has swiveling turrets that can be turned against escaping targets or to engage incoming targets, and finally the outer wall is a defensive wall designed to keep curious mages and super-natural creatures away.  Beyond the outer defensive wall is a complicated network of mines, surveillance equipment, and skelebot patrols all designed to keep magic users away from the powerful effects of the super-nexus.

The containment area has a very flexible design to deal with a variety of environmental factors.  One thing the CS has learned in its years of studying the rifts is that creatures don’t always come out.  More then one solider can tell a story of water, gases, and even molten lava pouring out of the Old Chicago rifts.

Beneath the Containment Area, in the refurbished Federation of Magic bunker system, is the home of the Old Chicago RCSG Company.  This extensive network of rooms and tunnels is jammed full of research computers, holding cells and science labs.  The facility also houses the entire RSCG Company (160 personnel) who monitor the Rift activity around the clock and conduct experiments on the nexus itself and anything that might come out that isn’t destroyed.