Alchemist
Hit Points = 4
Save Throw + 1 Fort/Ref Save
Skills     = 2 + 1/2 Int Modifier
Familiar (-2 hit) with all simple weapons

Class ability
Alchemy ~ May use Craft Alchemy to identify potions
Bombs ~ d3(+ Int Mod) Damage (x Int Mod/Day)
Mutagen Prototype ~ +1 Natural Armor / +2 to chosen Physical ability / -1 to mental ability
Throw anything ~ add 1/2 Int Mod to Splash weapon damage (and splash damage)