Powers


Each power has a list of ideas and concepts that fall within its domain. You can do pretty much anything that power has control of as long as the action is relevant to the power. However, the larger, grander, more complex, and greater scope of the effect you try to create, the more successes you need on your dice roll to pull it off.

Abjuration/Prime
Biomancy/Life
Chronomancy/Time
Conjuration/Space
Enchantment/Mind
Evocation/Forces
Divination/Fate
Illusion/Spirit
Necromancy/Death
Transmutation/Matter

+
Creation
Destruction
Eminence
Knowledge
Mobility
Restoration
Subterfuge
Tactics

PowerDescription
AlacrityAgility and swiftness in motion
ArcheryRanged combat and impossible accuracy
BeastsCommand and transformation of beasts
ConstructionBuilding, repairing, and destroying objects
CommandLeadership, rule, and enforced obedience
DarknessBlindness, darkness, invisibility, obfuscation, deception, shadows
DeathDeath, dying, ghosts, necromancy, and the undead
DeceptionTrickery, stealth, illusion, and lies
EarthStone, strength, soil, and obdurate hardness
EnduranceDurability, protection, resistance to harm, and toughness
FateThe having and giving of luck good and bad
FertilityPlants and growth both unnatural and normal
FireHeat, smoke, light, fury and lust
KnowledgeDreams, memory, knowledge, secrets
LifeHealing, regeneration, vigor, and vitality
LightSight, light, perception, clarity, truth
MightMuscle, physical power, and strength
MoonDarkness, dreams, moon, sleep
NatureFungi, plants, ecosystems, camping, hunting
OceanWater, seas, rivers, sea-beasts, and purification
PassionEmotion, devotion, grudges, and yearnings
ShapeshiftingMorphing the body to mimic natural abilities
SkyWeather, lightning, flight, and winds
SpaceSwift, unhindered travel over far distances
SunLight, vision, truth, heat and banishing
SwordMelee combat and unarmed struggles
TimeProphecy, postcognition, and time-weaving
TotemPower set associated with a specific beast or cryptid
WealthMoney, prosperity, and abundant goods

A rank in a power costs 10 XP per rank.

If the power has a minor restriction reduce this to 8 XP per rank.

If the power has a major restriction, reduce this to 6 XP per rank.