Powers
Each power has a list of ideas and concepts that fall within its domain. You can do pretty much anything that power has control of as long as the action is relevant to the power. However, the larger, grander, more complex, and greater scope of the effect you try to create, the more successes you need on your dice roll to pull it off.
Abjuration/Prime
Biomancy/Life
Chronomancy/Time
Conjuration/Space
Enchantment/Mind
Evocation/Forces
Divination/Fate
Illusion/Spirit
Necromancy/Death
Transmutation/Matter
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Creation
Destruction
Eminence
Knowledge
Mobility
Restoration
Subterfuge
Tactics
A rank in a power costs 10 XP per rank.
If the power has a minor restriction reduce this to 8 XP per rank.
If the power has a major restriction, reduce this to 6 XP per rank.